Gullinbursti/Strategy

From Tokyo Afterschool Summoners
Jump to navigation Jump to search

NOTE: This page currently under construction.

(This page is for Gullinbursti strategy guide. For the standard Gullinbursti page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

With a new year comes a new unit, and he has many things fit for what he wants to do and does it very well. Taking his element aside and that his 3☆ has very little use, Gullinbursti has at least one form of damage increase in all of his skills, Charge included, this makes room for a very straightforward and efficient damage potential, set back mostly by situationality that can be avoided by smart play. He also offers good offensive support thanks to Break and Vigor, the latter being a fairly rare offensive buff that many can approach. His few yet glaring setbacks are his self-Paralysis through the nuking Charge, which procs his Default but also leaves him immobile and greatly cuts his damage as well as the fact that his element tends to be a hindrance to damage-oriented characters, him being the most focused on that area so far doesn’t help much.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class:

Gameplay role: Glass Cannon, Offensive Support

Pros

+ Despite his element, he has an amazing offensive presence as 4☆ thanks to all his skills boosting his damage in some way.

+ Has the formerly unseen trait of pushing himself towards the frontlines thanks to his LB2, which conversely also slaps Break and pushes lines back for oppressive offense if already there.

+ Thanks to his method of obtaining, his Charge benefits from a full scaling as well as damage, blending very well with the rest of his skills.


Cons

- His Default has a tricky proc method that his Charge can supplement, but it’s often untimely and otherwise takes ailments to proc, which is inconvenient.

- Charge by itself puts a considerable hindrance with Paralysis, and since it’s encouraged to have it fully scaled, it quickly becomes an urgent issue.


Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngValiant element icon.pngBlow weapon icon.png 5277 7103 3732 5313 3732 5313 4105 5845
Icon frame rarity 4.pngValiant element icon.pngSlash weapon icon.png 6430 8333 4814 6457 2166 2906 7944 10654


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Gullinbursti
【Debuffer】

Gullinbursti
【Moveslut, CP Battery】

Gullinbursti
【Healer, Tank】

Gullinbursti
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples