Difference between revisions of "Licht/Strategy"

Jump to navigation Jump to search
1,408 bytes added ,  06:26, 16 March 2019
(→‎Overview: Kiraidi's overviews (with permission))
Line 16: Line 16:


== Highlights==
== Highlights==
'''Role:''' CP Battery, Damage Buffer
 
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]''
 
===☆3/☆5 Licht===
 
'''Role:'''Offensive Support, Glass Cannon
 
'''Specialties:'''CP Battery, Damage Buffer


'''Pros'''
'''Pros'''


+ Extremely good CP generation for both self and allies
+ LB1 shares considerable CP in a huge effect range for his allies to approach.
 
+ LB2 serves greatly to steroid whatever ally he has in front with potentially huge amounts of CP.
 
+ LB3 packs him with even more CP and a damage buff for his allies, which also bolsters his damage.


+ Reliable damage due decent base damage, skills that self-bestow {{Status effect|闘志}}, and only having reduced damage output to {{Attribute|VALIANT}}
'''Cons'''


+ Reliable damage buffer due to skills with potentially multiple activation chances that bestow {{Status_effect|闘志}} to allies
- ☆5 is slightly worse for the fact LB3 applies in a far less effective range, with 3☆ being the cheaper and essentially more-efficient option.


+ Does not rely on moves that activate on move to boost ally CP
- While his Default and LB3 CP affects him, his Charge is deemed mostly situational past potential damage, making Default kind of a waste.


+ Reliable activation chance of [[Frenzy Conductor]] in 5☆ {{Companion icon|Licht}}
- Exclusively a CP battery, damage buff is mostly a bonus and is a very common one, CP is important only to units with good Charges, limiting his viability.
 
 
 
===☆4 Valentine Licht===
 
'''Role:''' Glass Cannon, Offensive Support
 
'''Specialties:''' Damage Dealer, CP Battery, Damage Buffer
 
'''Pros'''
 
+ Boasts of increased proc rates and damage thanks to Default Concentration, which greatly helps the rest of his skill set.
 
+ LB1 helps pinpointing vulnerable targets whenever he’s hit, which allows him to counterattack with tremendous damage thanks to his other buffs.
 
+ LB2 serves greatly to steroid whatever ally he has in front with potentially huge amounts of CP, along with LB3 giving even more CP and a damage buff for his allies, which also bolsters his damage and stacks with Default and LB1.
 
+ Charge boasts of fantastic damage and can turn the tide of a fight thanks to Possessed turning enemy attack ranges around.


'''Cons'''
'''Cons'''


- Underwhelming CS debuff effect
- Without Default, his performance sees a considerable drop in both damage and proc rates.
 
- Lack of defense buffing and debuffing skills


- Unreliable activation chance in [[Agitator]] and [[Spreader of Lunacy]] in 3☆ {{Companion icon|Licht}}
- While LB1 sounds great, he needs to be hit for it, having no way to reduce incoming damage by himself to exploit it.


- Highly positionally reliant
- LB2 and partially LB3 rely on how good his allies’ Charge skills are in order to get maximum benefit out of them, gating him partially to party composition in that sense.


==Gameplay Role==
==Gameplay Role==
4,387

edits

Navigation menu