Difference between revisions of "Licht/Strategy"

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→‎Overview: Kiraidi's overviews (with permission)
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==Overview==
==Overview==


{{Companion icon|Licht}} is a unit that does not stand out on his own, but truly shines as a support for units with strong charge skill (CS). Every single one of his base skills is related to CP boosting; however, his own CS has the underwhelming effect of reducing the enemy CP (30CP for SALV 1), so his self-boosting [[Artist]] serves his kit the least. In fact, it is preferable that Licht minimizes his own CP level since his main CP-boosting skills only activate when he attacks normally, and not when attacking with his CS. Besides this, he reliably bestows {{Status effect|闘志}} to buff ally damage. One nice part of incorporating Licht in your team is that he necessitates the careful consideration of which teammates would synergize best with him, making teambuilding more challenging but also more fun (and potentially more rewarding).
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
 
===☆3/☆5 Licht===
 
{{Companion icon|Licht}} is simple to understand, a fantastic CP battery support who can optimally fuel whoever is in front of him as well as some of his party if so desired, LB1 fuels allies’ CP in general every now and then, LB2 is the aforementioned CP fuel to whatever ally’s in front quite well with his attacks, LB3 brings it up a notch and also applies {{Status effect|闘志}} along, an offensive buff that can bolster his and his party’s damage. He’s greatly favored towards allies who rely on their Charge skills or have excellent Charge skills, while probably giving them a push in damage, all simply by sitting and attacking, a trait that’s fairly rare among units. His only mediocre aspect s lie in his rather situational Charge, which is mostly useful for damage once LB3 is achieved, and that 5☆ is, funnily enough, just a little bit worse than 3☆ for LB3 applying at a less effective range, and being far more rare.
 
===☆4 Valentine Licht===
 
Valentine Licht roots a bit into his CP battery prowess and damage increasing fun from the original version with LB2 and LB3, but adds a different spice to his playstyle through Default's Concentration, a damage and proc rate buff that solidifies the rest of his kit very nicely, LB1 is rather fun to exploit given he’ll slap Weakness to whatever hits him, allowing for considerably painful counterattacks from him and his allies and with a very nice side-effect of dealing increased damage to enemies under Tenacity, a lot of the cast has a way to apply Tenacity to themselves and this side effect easily exploits that. He seals the deal with his magnificent Charge, Possession is a very rare ailment for players to use and it's a really good temporary shut down, with formidable range to boot and tremendous damage under Default+LB3 and perhaps even LB1. His only downside is the fact that sacrificing his originally Dark element for Fire is arguably bad since he's now weak to Water like a handful others. Sometimes LB2 won’t be fully approached since you might be trying to exploit LB3 more but play it smart and position him behind the ally who wants the most CP, he’ll do the rest by sitting and shooting things away.


== Highlights==
== Highlights==
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