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Fey Folk |
JP Name |
妖精境の住人 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self |
Proc Chance |
35% |
|
Transients with 妖精境の住人
Fey Folk |
JP Name |
妖精境の住人 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self |
Proc Chance |
35% |
Evolution(s) |
Fey Calamity |
|
Transients with 妖精境の住人
Fey Folk |
JP Name |
妖精境の住人 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self |
Proc Chance |
35% |
Evolution(s) |
Fey Folk Church Grim |
|
Transients with 妖精境の住人
Fey Folk |
JP Name |
妖精境の住人 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self |
Proc Chance |
35% |
Evolution(s) |
Faithful Reindeer Fey |
|
Transients with 妖精境の住人