Nekros & Bacchus/Strategy

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NOTE: This page currently under construction.

(This page is for Nekros & Bacchus strategy guide. For the standard Nekros & Bacchus page, click here.)

Overview

Nekros & Bacchus

Nekros&Bacchus are a powerful dual unit who hold six different debuffs at their disposal to cripple entire enemy groups with ease. Despite being a 0.26x ATK penaltySnipe unit, Default and LB3 encourage keeping them in the front line, keeping up to six enemies' damage consistently debilitated with DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) or halting them altogether with CharmCannot attack for 3 turns (Debuff) at phase start. Being open to taking hits, aggressors can quickly succumb to their necromatic Countdown-10000~-20000HP/turn for 2 turns (Debuff) while they recover through Regeneration+400~800HP/turn for 4 turns (Buff). The remaining LB1 and LB2 play more into a backline support style, with the option of decent team healing or crippling enemy defense and offense further. Lastly, their CS boasts the rare Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to make short work of entire enemy boards even at base value, while CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) will further impair any survivors' damage. While their reliance on debuffs can impede their performance against certain high difficulty quest enemies, very few can withstand Nekros & Bacchus' powerful necromancy.

Highlights

Nekros & Bacchus

Class: Mixed Support

Gameplay Role: Debuffer, Healer, Tank

Pros

+ Six different debuffs allows for many options to cripple enemy defense, offense and skills.

+ LB1 can provide decent team healing at the expense of losing out on LB2, with even further sustain if given ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff).

+ LB2 alongside the HP Down of LB3 can allow them to do decent damage, with high rate StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) allowing their team to finish off targets.

+ CS, especially if boosted by an external damage buff, can wipe out entire boards with ease.

Cons

- Activation rates across their kit are decent but not ideal, encouraging skill seeding or granting them ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff)/ Glint+10% skill activation rate for 2 turns (Buff).

- No actual means of direct self-defense beyond hindering enemy offenses, leaving them vulnerable to attackers they have not yet afflicted.

- While CS is impressive, they have no actual means of accumulating CP to reach it faster.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Nekros & Bacchus
【Debuffer】

Nekros & Bacchus
【Moveslut, CP Battery】

Nekros & Bacchus
【Healer, Tank】

Nekros & Bacchus
【Support unit】

Aegir
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples