Difference between revisions of "Ziz/Strategy"

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Revision as of 20:20, 21 April 2019

NOTE: This page currently under construction.

(This page is for Ziz strategy guide. For the standard Ziz page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Ziz has a clever pun in her name shown through her character, her flavorful design shows fully through how she fully specialized in healing her allies and serving as fantastic CP battery due to the many ways she can do both things, most which need her to be hit but also by attacking. The former point is important to stress out because her archetype really needs some sort of defensive buff to fully operate (just like Maria) and wants to be in a position where she can be hit constantly and affect her allies respectively, but the payoff from both things is quite big. Her Charge only further complements her healing and Guts is there as a failsafe in case she gets hit too hard all of a sudden. Bear in mind that Ziz, just like Maria and Tangaroa can “revive” 0HP allies if any of her enemy damage-induced healing procs, a trait that’s rare but also quite nice to behold.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Healer

Gameplay Role: Wide Healer, Wide CP Battery

Pros

+ A kit completely geared for healing her allies and offering ridiculous amounts of CP to them, with fair effect range to boot.

+ Holds the uncommon yet nice combo of LB2 with Barrage to help fully exploit it (as 4☆).

+ To top it all off, she gets pseudo-spammable Guts as a failsafe plan to keep doing her job.

Cons

- Completely specialized and focused role, you won’t use her for anything else past that, her damage is below usable and less so under Barrage.

- Requires defensive buff support to fully work because her important skills need her to be hit.

- Ideally, only 4☆ really works for superior attack range and having built-in Barrage.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngAether element icon.pngShot weapon icon.png 7416 9591 2468 3861 1111 1737 1382 2162
Icon frame rarity 4.pngAether element icon.pngMagic weapon icon.png 9153 11431 2039 3322 571 930 1713 2790


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Ziz
【Debuffer】

Ziz
【Moveslut, CP Battery】

Ziz
【Healer, Tank】

Ziz
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples