Difference between revisions of "Tangaroa/Strategy"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
 
Line 6: Line 6:
==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
==={{Star|5}} Tangaroa===


{{Transient icon|Tangaroa}} is a jack of all trades with a flavorfully selfless twist to his playstyle. Default and LB1 allows him to shower his allies with defensive buffs and a lot of healing thanks to flat HP heal and Regen being an astounding passive healing buff. LB2 helps his damage considerably, so he’s capable of comfortably fighting anything that gets in his way, blending well with his attack ranges. His LB3 is a nice yet strange bonus, Ardor is a rare offensive buff held back by its proc method, Tangaroa’s skills don’t affect him past LB2, so his endurance is quite subpar, bear this in mind and don’t let him face Fire, it may be certain death to him. His Charge is a nice utility bonus that promptly shuts down anything it hits and is most useful when a level is starting.
Thanks to the evolution to his LB1, {{Transient icon|Tangaroa|rarity=5|}} has become a powerful all-rounder who can comfortably fit into any team. With his increased horizontal movement, he can easily reposition himself and his allies while providing them with defense, plenty of healing, some increased damage and now with defense and healing for himself as well. This added self-defense allows for much better use of his LB3, providing his allies with further support. His range and LB2 give him a strong personal offense, while his CS can reliably cripple most enemies' skills. His only notable downside is a lack of self-healing past the early phase, making him potentially require some external sustain for extended fights.
 
==={{Star|5}} Canaan Tangaroa===
 
{{Transient icon|Tangaroa|variant=Canaan}} offers much the same that his regular version does, with an interesting twist - instead of on move, he supports his allies by getting hit. He firstly remedies his previous weakness of self healing exclusively at phase start, with a reliable flat heal, {{Status|en name=Nourishment}} and {{Status|en name=Unction}} on move. Keeping his great repositioning through horizontal movement and good damage with {{Status|en name=Vigor}}, his flat self-defense no longer requires him to move but instead activates before getting hit, which means he no longer needs to move every turn. His greatest strength is being able to share all this with his allies every time he is hit, where the flat healing allows him to save allies brought down to 0 HP too. Lastly, his CS expands on the original with added {{Status|en name=DEF Up}} and fat greater range, though this can potentially result in a waste.


==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''
==={{Star|5}} Tangaroa===
 
'''Class:''' Mixed Support, Bruiser
 
'''Gameplay Role:''' Damage Dealer, Healer, Team Defense
 
'''Pros'''
 
+ Reliable defense and healing for himself and his entire team.
 
+ Can easily reposition everyone while supporting them.
 
+ Fairly reliable damage thanks to LB2.
 
'''Cons'''
 
- His team support is limited to directly adjacent allies, which can be limiting.
 
- Lack of self-healing past the early phase.
 
==={{Star|5}} Canaan Tangaroa===


'''Class:''' Healer, Defensive Support, Glass Cannon
'''Class:''' Mixed Support, Bruiser


'''Gameplay Role:'''  
'''Gameplay Role:''' Damage Dealer, Healer


'''Pros'''
'''Pros'''


+ Naturally good at stacking up heals through many different ways, LB1 Regen being an amazing healing buff, Default’s healing on move and LB3 healing bit.
+ Similar to his regular version, can provide great team healing, offensive and defensive support.


+ Can apply both an offensive and defensive buff through LB3 and Default, respectively.
+ Retains great range and repositioning.


+ Has potentially very high damage thanks to Critical on hit.
+ Beyond his own buffs, he can spread any external ones to his allies.


+ Double Seal from Charge is sure to cripple any enemy it hits and does not require any scaling to be efficient.
+ Potent CS that can cripple the entire enemy board while providing further team support.


'''Cons'''
'''Cons'''


- Besides LB2, none of his buffs from his other skills apply to himself.
- His activation rates are good but can sometimes prove unreliable.


- Requires good positioning to be truly effective.
- Getting hit is necessary for him to provide team support, but this depletes his CP with each hit and sets his powerful CS back.


- He only has decent endurance, making it a bit tricky to exploit his LB3, especially against Fire, where matters can turn worse.
- Can do nothing to save his team if enemies hit them first and avoid hitting him that turn.


==Gameplay Role==
==Gameplay Role==
Line 78: Line 102:
|{{Transient icon|Tangaroa|size=large|rarity=3}}<br/>[[Tangaroa]]<br/>【Healer, Tank】
|{{Transient icon|Tangaroa|size=large|rarity=3}}<br/>[[Tangaroa]]<br/>【Healer, Tank】
|style='background: Honeydew'|{{Transient icon|Tangaroa|size=large|rarity=3}}<br/>[[Tangaroa]]<br/>【Support unit】
|style='background: Honeydew'|{{Transient icon|Tangaroa|size=large|rarity=3}}<br/>[[Tangaroa]]<br/>【Support unit】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|Kijimuna|size=large|rarity=4|variant=Canaan}}<br/>[[Kijimuna#transient2|Kijimuna]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|-
|-

Latest revision as of 02:27, 9 December 2021

NOTE: This page currently under construction.

(This page is for Tangaroa strategy guide. For the standard Tangaroa page, click here.)

Overview

Tangaroa

Thanks to the evolution to his LB1, Tangaroa has become a powerful all-rounder who can comfortably fit into any team. With his increased horizontal movement, he can easily reposition himself and his allies while providing them with defense, plenty of healing, some increased damage and now with defense and healing for himself as well. This added self-defense allows for much better use of his LB3, providing his allies with further support. His range and LB2 give him a strong personal offense, while his CS can reliably cripple most enemies' skills. His only notable downside is a lack of self-healing past the early phase, making him potentially require some external sustain for extended fights.

Canaan Tangaroa

Tangaroa (Canaan) offers much the same that his regular version does, with an interesting twist - instead of on move, he supports his allies by getting hit. He firstly remedies his previous weakness of self healing exclusively at phase start, with a reliable flat heal, Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) and UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) on move. Keeping his great repositioning through horizontal movement and good damage with VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff), his flat self-defense no longer requires him to move but instead activates before getting hit, which means he no longer needs to move every turn. His greatest strength is being able to share all this with his allies every time he is hit, where the flat healing allows him to save allies brought down to 0 HP too. Lastly, his CS expands on the original with added DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) and fat greater range, though this can potentially result in a waste.

Highlights

Tangaroa

Class: Mixed Support, Bruiser

Gameplay Role: Damage Dealer, Healer, Team Defense

Pros

+ Reliable defense and healing for himself and his entire team.

+ Can easily reposition everyone while supporting them.

+ Fairly reliable damage thanks to LB2.

Cons

- His team support is limited to directly adjacent allies, which can be limiting.

- Lack of self-healing past the early phase.

Canaan Tangaroa

Class: Mixed Support, Bruiser

Gameplay Role: Damage Dealer, Healer

Pros

+ Similar to his regular version, can provide great team healing, offensive and defensive support.

+ Retains great range and repositioning.

+ Beyond his own buffs, he can spread any external ones to his allies.

+ Potent CS that can cripple the entire enemy board while providing further team support.

Cons

- His activation rates are good but can sometimes prove unreliable.

- Getting hit is necessary for him to provide team support, but this depletes his CP with each hit and sets his powerful CS back.

- Can do nothing to save his team if enemies hit them first and avoid hitting him that turn.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWood element icon.pngThrust weapon icon.png 6210 8187 3701 5289 2036 2909 2073 2962
Icon frame rarity 5.pngWood element icon.pngShot weapon icon.png 7757 9680 5010 6577 2254 2960 5611 7367


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Tangaroa
【Debuffer】

Tangaroa
【Moveslut, CP Battery】

Tangaroa
【Healer, Tank】

Tangaroa
【Support unit】

Kijimuna
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples