Increase CP

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Increases CP of a character by a certain amount until it reaches 100. The amount varies depending on the skill.

Statuses

The following statuses increase a unit's CP:

Acceleration+8CP/turn for 3 turns (Buff),  Arousal+10CP/turn for 1 turn (Buff),  Immobility+12CP/turn, cannot move at will for 3 turns (Buff),  ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff),  Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff),  Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff),  Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff),  Hot Springs+20CP/turn for 6 turns (Irremovable Buff),  Demonic PactWhile user has Contractual Dues: ATK Up by 6x, DEF Up by 0.3x, +20CP/turn for 2 turns (Irremovable Buff),  Remove BuffRemove one buff (Debuff),  Nullify BuffPrevent receiving buff once for 4 turns. Vanishes after use. (Debuff),  Remove BuffRemove one buff (Debuff),  [[|No name provided (id 136).]]No description provided. (Unknown),  Remove BuffRemove one buff (Debuff),  ConflagrationWhen user is burned: enemies deal 3000 extra damage for 2 turns (Debuff),  Remove BuffRemove one buff (Debuff),  [[|No name provided (id 311).]]No description provided. (Unknown),  Remove BuffRemove one buff (Debuff),  [[|No name provided (id 606).]]No description provided. (Unknown)

Skills

Due to the growing page size, it has been split into 3 parts based on targets: