[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesin a 3x3 area around the 2nd square in front of self / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to allies1 square around self / 30~60% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.]-500~-1000 HP to enemiesin Snipe range / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-500~-1000 HP to hitting units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
嘆戦心鏡 (4092)
Apply Remove Defensive BuffsAcquire skill for 999 turns: [Status Resistance] Remove Protection, Tenacity, Adamantine, DEF Up, Evasion, Unction / 100% (Irremovable Buff) to self + Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Decrease HP After DebuffAcquire skill for 999 turns: [After Debuff] Decrease -1000 HP to self / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and alliesin a 3x3 area around the 2nd square in front of self / 35~70% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and alliesin a 3x3 area around the 2nd square in front of self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied.]+150~300 HP to allies1 square around self / 30~60% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied.]-800~-1600 HP to enemiesin Snipe range / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-800~-1600 HP to hitting units / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
嘆戦心鏡 (4092)
Apply Remove Defensive BuffsAcquire skill for 999 turns: [Status Resistance] Remove Protection, Tenacity, Adamantine, DEF Up, Evasion, Unction / 100% (Irremovable Buff) to self + Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self
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"Amaterasu has tried to form a new relationship with the gyaru that came from the same world as she did, but she put some distance between them" Oh nooo, does Ame-no-Uzume need to strip for you again to come out?
>>18598 Knowing how shitty this story is, Arc is probably going to sympathize with their “tragic backgrounds” and keep cool. I’m currently writing a fic with both Michael and Arc as main characters, and despite gaining the forgiveness of Arc and her parents (who have been reunited in the fic,) the trio are still hesitant to trust Michael after his actions.
Weird... She is HP auto machine for teams after buff, support party by Def up and Nourishment but when her use CS skill she resist all Def buff to herself and that is irremovable buff ? I guess LW still hiding her real skills until they will evo skills update
I'm genuinely asking how is Arc going to react to these people? They literally killed their parents. I can't see how a sad backstory is going to keep the Genociders from not wanting the Ruler Makers Dead.
L + Ratio + Least based interpretation of character of all time + Ur take sucks balls + U will never understand her narrative like i do + U have zero swag
A miko sleeve/Sailor uniform combo...drawing on two particularly moe designs, while ironically using them to look more conservative...it's only eye-catching because it's so heteronormative among the cast of a game like this...definitely screams "villain" in context.
are you dumb? amaterasu is the god of the sun, so she'd be light or fire, or possibly the new world element since she's one of the world pillars or whatever
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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