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''This article is a stub. You can help by expanding it. | ''This article is a stub. You can help by expanding it. | ||
'''ATK''' (abbreviation for '''Attack''') is a card property that determines how much a successful attack from a card inflicts '''damage''' (not a formal term used in game; equivalent to [[HP]] subtracted) of the card it hits. | '''ATK''' (abbreviation for '''Attack''') is a card property that determines how much a successful attack from a card inflicts '''damage''' (not a formal term used in game; equivalent to [[HP]] subtracted) of the card it hits. The maximum damage that can be dealt on a single hit is 2 147 483 647, equal to the maximum positive value in 32 bits. | ||
=ATK calculation= | =ATK calculation= | ||
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A card's ATK is determined by intrinsic properties of the card as well as extrinsic factors. | A card's ATK is determined by intrinsic properties of the card as well as extrinsic factors. | ||
ATK = ATK<sub>base</sub> + (rate<sub>ATK/Lv</sub>×(Lv-1))+seed<sub>ATK</sub> | ATK = ATK<sub>base</sub> + (rate<sub>ATK/Lv</sub>×(Lv-1))+seed<sub>ATK</sub>+status<sub>AR</sub> | ||
where: | where: | ||
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* (Π[k=1,c]skill<sub>k</sub>×Π[l=1,d]status<sub>l</sub>)<sub>target</sub> is the product of the ATK multipliers from skills and statuses the struck card has | * (Π[k=1,c]skill<sub>k</sub>×Π[l=1,d]status<sub>l</sub>)<sub>target</sub> is the product of the ATK multipliers from skills and statuses the struck card has | ||
* Σ[m=1,e]status<sub>fixed</sub> is the sum of the ATK addends from statuses (such as [[Spirit]]) the attacker has | * Σ[m=1,e]status<sub>fixed</sub> is the sum of the ATK addends from statuses (such as [[Spirit]]) the attacker has | ||
* CS<sub>total</sub> is a term that is included only if the unit unleashes their [[charge attack]]. Otherwise, this term is omitted (or replaced with the multiplier 1) | * CS<sub>total</sub> is a term that is included only if the unit unleashes their [[Skills#Charge_Skill_Mechanics|charge attack]]. Otherwise, this term is omitted (or replaced with the multiplier 1) | ||
The CS<sub>total</sub> calculation is below: | The CS<sub>total</sub> calculation is below: | ||
CS<sub>total</sub> = CS × (1 + 0.5×log<sub>10</sub>SALv) | CS<sub>total</sub> = (CS<sub>innate</sub> + CS<sub>AR</sub>) × (1 + 0.5×log<sub>10</sub>SALv) | ||
where: | where: | ||
* CS is a multiplier applied only during charge attacks, and whose value is strongly correlated to (but not perfectly predicted by) the [[rarity]] of the attacking card | * CS<sub>innate</sub> is a multiplier applied only during charge attacks, and whose value is strongly correlated to (but not perfectly predicted by) the [[rarity]] of the attacking card | ||
* CS<sub>AR</sub> is the bonus multiplier modifier to charge attack damage conferred by certain AR cards | |||
* SALv is the [[Sacred Artifact Lv]] of the attacking card | * SALv is the [[Sacred Artifact Lv]] of the attacking card | ||
** (1 + 0.5×log<sub>10</sub>SALv) is a term that increases the CS damage less the greater the SALv already is: SA Lv 1, it equals to 1; at SALv10, it equals to 1.5; and SALv100, it equals to 2 | |||
Note that after calculation, the damage is rounded to the nearest 1. | Note that after calculation, the damage is rounded to the nearest 1. | ||
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Certain skills and statuses damage cards, and this form of damage is not considered as part of an attack (and so would not influence the damage displayed during an attack). A card cannot leave the battle from damage done without an attack, and a card damaged in such a way will remain at 1 HP if such damage exceeds the remaining HP of that card. For the same reason, this sort of damage cannot trigger the exhaustion of [[Guts]]. | Certain skills and statuses damage cards, and this form of damage is not considered as part of an attack (and so would not influence the damage displayed during an attack). A card cannot leave the battle from damage done without an attack, and a card damaged in such a way will remain at 1 HP if such damage exceeds the remaining HP of that card. For the same reason, this sort of damage cannot trigger the exhaustion of [[Guts]]. | ||
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{{Guide}} |
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