Difference between revisions of "ATK"

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149 bytes added ,  17:26, 21 August 2019
accidentally swapped example hp stats and atk stats omegalul
(accidentally swapped example hp stats and atk stats omegalul)
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{{Transient icon|Licht|rarity=5|frame=y}}'s base ATK is 1601 and ATK growth rate is 95.878. Suppose the Lv of him is 80 (with max Lv seeding 10), his ATK seeding is at 1000, and he has equipped the [[Shard of the Abyssal Gatekeeper]] AR card, which increases ATK by 250 at Lv 100. Thus, the card's ATK is calculated as follows:
{{Transient icon|Licht|rarity=5|frame=y}}'s base ATK is 799 and ATK growth rate is 58.173. Suppose the Lv of him is 80 (with max Lv seeding 10), his ATK seeding is at 1000, and he has equipped the [[Shard of the Abyssal Gatekeeper]] AR card, which increases ATK by 150 at Lv 100. Thus, the card's ATK is calculated as follows:


ATK = 1601 + 95.878×(80 - 1) + 1000 + 250
ATK = 799 + 58.173×(80 - 1) + 1000 + 150


= 10425.362
= 6544.667
 
Due to rounding, Licht's ATK will be displayed as 6545. However, the decimals are still factored in during damage calculation.


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As an example, suppose we use the {{Transient icon|Licht|rarity=5|frame=y}} card described in the previous example, with an ATK of 10425.362 . Licht has {{Weapon|Shot}} weapon type, which has a damage multiplier of 0.45. The card he attacks is an {{Transient icon|Aether Mobster|frame=y}}, who has {{Attribute|Aether}} attribute, which Licht's {{Attribute|Nether}} attribute has an advantage against, conferring a multiplier of 2. Suppose Licht has three statuses, Lv 100 [[Bind]] and Lv 100 [[Ardor]], which give damage multipliers of 0.45 and 2.4 respectively; and Lv100 Spirit, which gives a flat damage bonus of 800.  The attacked mobster has [[Danger Spotter]], which gives a multiplier to Shot-type attacks of 0.80 . Suppose this mobster also has the status Lv 100 [[Unction]], which gives a damage multiplier 0.425 . The calculation for damage this card of Licht would inflict on this mobster is as follows:  
As an example, suppose we use the {{Transient icon|Licht|rarity=5|frame=y}} card described in the previous example, with an ATK of 6544.667 . Licht has {{Weapon|Shot}} weapon type, which has a damage multiplier of 0.45. The card he attacks is an {{Transient icon|Aether Mobster|frame=y}}, who has {{Attribute|Aether}} attribute, which Licht's {{Attribute|Nether}} attribute has an advantage against, conferring a multiplier of 2. Suppose Licht has three statuses, Lv 100 [[Bind]] and Lv 100 [[Ardor]], which give damage multipliers of 0.45 and 2.4 respectively; and Lv100 Spirit, which gives a flat damage bonus of 800.  The attacked mobster has [[Danger Spotter]], which gives a multiplier to Shot-type attacks of 0.80 . Suppose this mobster also has the status Lv 100 [[Unction]], which gives a damage multiplier 0.425 . The calculation for damage this card of Licht would inflict on this mobster is as follows:  


(Π[i=1,a]skill<sub>i</sub>×Π[j=1,b]status<sub>j</sub>)<sub>self</sub>  
(Π[i=1,a]skill<sub>i</sub>×Π[j=1,b]status<sub>j</sub>)<sub>self</sub>  
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Damage<sub>normal</sub>  
Damage<sub>normal</sub>  
<br/>= 10425.362×0.45×2×1.056×0.34 + 800  
<br/>= 6544.667×0.45×2×1.056×0.34 + 800  
<br/>= 4168.80978
<br/>= 2914.81752


The damage after rounding would be 4169.  
The damage after rounding would be 2915.  


Suppose this card of Licht instead unleashed his CS in this situation. He has a CS multiplier of 4 (like most other cards of rarity ☆5). Lastly, suppose he has a Sacred Artifact Lv of 41. The calculation for the damage would then be as follows:
Suppose this card of Licht instead unleashed his CS in this situation. He has a CS multiplier of 4 (like most other cards of rarity ☆5). Lastly, suppose he has a Sacred Artifact Lv of 41. The calculation for the damage would then be as follows:


Damage<sub>CS</sub>  
Damage<sub>CS</sub>  
<br/>= 10425.362×0.45×2×1.056×0.34×4×(1 + 0.5×log<sub>10</sub>41) + 800  
<br/>= 6544.667×0.45×2×1.056×0.34×4×(1 + 0.5×log<sub>10</sub>41) + 800  
<br/>= 25141.5631
<br/>= 16080.7572


It can be calculated from the output of normal damage dealt; however, the flat damage from Spirit would have to be subtracted first before being added in after the CS term is multiplied.
It can be calculated from the output of normal damage dealt; however, the flat damage from Spirit would have to be subtracted first before being added in after the CS term is multiplied.


Damage<sub>CS</sub>  
Damage<sub>CS</sub>  
<br/>= (4168.80978 - 800)×4×(1 + 0.5×log<sub>10</sub>41) + 800  
<br/>= (2914.81752 - 800)×4×(1 + 0.5×log<sub>10</sub>41) + 800  
<br/>= 25141.5631
<br/>= 16080.7572


The damage after rounding would be 25142.
The damage dealt by the charge attack after rounding would be 16081.
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