Kotaro/Strategy
NOTE: This page currently under construction.
(This page is for Kotaro strategy guide. For the standard Kotaro page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
It needs to be stressed enough that Kotaro's 3☆ is far more self-sufficient than 5☆ due to the fact that LB3 applies to him even if it doesn’t affect his allies, which 5☆ does. Past that, he has the very nice boon of becoming incredibly sturdy past the first hit thanks to LB2, taking at most 2-digit damage due to Evasion being kind of a broken defensive buff, which he can also get by moving through Default, though getting it through LB2 is way more appealing. LB1 Crit on hit exponentially increases his damage, which along with LB3 (as 3☆) lets him deliver a lot of damage very quickly, Attack Up also stacks easily with other offensive buffs, allowing him to deal even more damage than his 5☆ version could. Past that there’s not much else to say, if only 5☆ has had LB3 to himself as well, then it’d be far better, though is certainly not worse than 3☆, just a bit different.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Bruiser, Offensive Support
Gameplay role:
Pros
+ Default Evasion through movement can prove very useful to almost completely nullify incoming damage.
+ LB1 Crit on hit exponentially increases his damage, which along with LB3 as 3☆ further pushes his damage to fantastic levels.
+ LB2 allows him to negate most damage taken past the first hit, which if Default failed to do, this serves as a great backup.
+ LB3 as 5☆ shares a nice offensive buff to his party, which can stack with other offensive buffs.
Cons
- Despite amazing effects, Default has a very mediocre proc rate, it’s often better to move others around, who may offer better effects than he can get.
- Has no way around burst damage on the first hit he takes, he must be handled a bit meticulously in order to reach his absurd durability.
- For some unexplained reason, 5☆ features no buff to himself compared to 3☆, who then doesn’t share said buff with his allies.
- Charge is pretty underwhelming past possible damage as 3☆ due to LB3.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6300 | 8301 | 3571 | 5143 | 1607 | 2314 | 2000 | 2880 | |
7655 | 9533 | 5025 | 6637 | 2261 | 2986 | 5628 | 7433 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
![]() Kotaro 【Debuffer】 |
![]() Kotaro 【Moveslut, CP Battery】 |
![]() Kotaro 【Healer, Tank】 |
![]() Kotaro 【Support unit】 |
![]() Licht 【example of variant call】 |
![]() Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.