[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 40~80%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and alliesin a 3x3 area around the 2nd square in front of self / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80%
[After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]+150~300 HP to allies1 square around self / 30~60% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]-500~-1000 HP to enemiesin Snipe range / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-500~-1000 HP to hitting units / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
Apply Defensive Buff ResistanceAcquire skill for 999 turns: [Status Resistance] Remove DEF Up, Protection, Tenacity, Adamantine, Unction and Wall / 100% (Irremovable Buff) to self + Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self
Transient from the world of Takamagahara and student council president of the prestigious school that prides itself on history and tradition. She stands above all nearby Transients both here in Tokyo and back in her home world. She looks to be a honors student with no weaknesses, but there is just the one. That would be all the rule-breaking and fighting behavior her little brother got up to being just too much for her. Every time she was called over it, she did the only thing any older sister could do and bowed in apology. And every day, she'd go "I'm not helping you anymore! I mean it!" but never go through with it. When the time for separation finally did come though, what transpired was her brother exiling himself. Since then she's often taken to cooping herself inside on the brink of fainting, possibly because of anxiety. Amaterasu has tried to form a new relationship with the gyaru that came from the same world as she did, but she put some distance between them and they currently stand on different stages. She likes the personality of the student council aid who fears hurting anyone and keeps them beside her.
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Push away self by 1 square / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Post-Debuff Great HP DecreaseAcquire skill for 999 turns: [After Debuff] -1000 HP to self / 100% (Irremovable Debuff) to enemieson the entire board / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.]Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 45~90%
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply DEF UpDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self and alliesin a 3x3 area around the 2nd square in front of self / 35~70% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and alliesin a 3x3 area around the 2nd square in front of self / 45~90% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)]+10~20 CP to self / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply PurificationAcquire skill for 3 turns: [Turn Start] Remove Debuff from self / 100% (Buff) to self / 50~100% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.]+150~300 HP to allies1 square around self / 30~60% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.]-800~-1600 HP to enemiesin Snipe range / 40~80%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-800~-1600 HP to hitting units / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
Apply Defensive Buff ResistanceAcquire skill for 999 turns: [Status Resistance] Remove DEF Up, Protection, Tenacity, Adamantine, Unction and Wall / 100% (Irremovable Buff) to self + Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self + [Before Hitting (Any CS Hit)For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +15~30 CP to self
Amaterasu possesses a round mirror Sacred Artifact that is also said to be a projection of her own self. It can project a percectly copied image of herself that shines peacefully and beautifully. It is also said to have been forged by the old smithy teacher in the Kamata guild. It reflects dazzling light like a sun that's always floating at Amaterasu's back. It is purported to be one of the Three Sacred Treasures along with the magatama of the Kabukicho host and her younger brother's sword. Amaterasu also possesses a second Sacred Artifact that can wrap the world in darkness when she hides behind it, the rock door Iwato. Amaterasu is one of the World Representatives leading the Chuo Rule Makers that approves of cultivation. She has a special alliance with a little boy who is trying hard to fill in for his big brother. Also, ever since a certain incident she has been working for the goal of placing her younger brother in the seat of God.
She is based on the Shinto goddess of sun, who, along with her siblings Tsukuyomi and Susanoo, is considered to be the most important children of the creator deities Izanagi and Izanami.
Her mirror Sacred Artifact is based on Yata no Kagami, one of Japan's three imperial regalia.
The other two are the Yasakani no Magatama, held by her brother Tsukuyomi, and the Kusanagi no Tsurugi, previously held by their youngest brother Susanoo, it is also the model for the appearance of the Protagonist's sword (with Tsukuyomi holding a replica).
Amaterasu's second artifact, the rock door, Iwato, is based on the boulder that Amaterasu used to block the opening of Ama no Iwato, the cave she hid in and plunged the world in darkness.
Her Charge Skill Kashikodokoro no Kagami is a reference to the Kashiko-dokoro sanctuary where a replica of Yata no Kagami is enshrined.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
>>18863 Thanks. It’s a crack fic that has Housamo characters (as well characters from other universes) end up in the Kingdom Hearts universe and team up to fight the darkness. Arc and Michael are on different teams, but start forgiving each other after their near deaths on their first adventures (Michael is nearly eaten alive, while Arc (ironically) nearly burns to death.)
"Amaterasu has tried to form a new relationship with the gyaru that came from the same world as she did, but she put some distance between them" Oh nooo, does Ame-no-Uzume need to strip for you again to come out?
>>18598 Knowing how shitty this story is, Arc is probably going to sympathize with their “tragic backgrounds” and keep cool. I’m currently writing a fic with both Michael and Arc as main characters, and despite gaining the forgiveness of Arc and her parents (who have been reunited in the fic,) the trio are still hesitant to trust Michael after his actions.
Weird... She is HP auto machine for teams after buff, support party by Def up and Nourishment but when her use CS skill she resist all Def buff to herself and that is irremovable buff ? I guess LW still hiding her real skills until they will evo skills update
I'm genuinely asking how is Arc going to react to these people? They literally killed their parents. I can't see how a sad backstory is going to keep the Genociders from not wanting the Ruler Makers Dead.
L + Ratio + Least based interpretation of character of all time + Ur take sucks balls + U will never understand her narrative like i do + U have zero swag
A miko sleeve/Sailor uniform combo...drawing on two particularly moe designs, while ironically using them to look more conservative...it's only eye-catching because it's so heteronormative among the cast of a game like this...definitely screams "villain" in context.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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