[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Weapon Change (Long Slash)Changes the unit's weapon type to Long Slash-ranged for 1 turn. (Buff) to enemiesin Shot range / 30~60% [When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies2 squares horizontally, vertically and diagonally away from self / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)]-500~-1000 HP to hitting units / 20~40% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Crit++ATK Up by 3x ~ 6x for 1 turn (Buff) to self / 5~10%
[While MovingWhen this unit is held by their player.]Increase vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self and alliesin a 2-square cross radius around self / 30~60%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allieson the left and right of self / 25~50% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.]Deal 1.5x damage to Double LockBlock skill and CS activation for 3 turns (Debuff)-affected enemies / 100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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