Zabaniyya/Strategy

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NOTE: This page currently under construction.

(This page is for Zabaniyya strategy guide. For the standard Zabaniyya page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Zabaniyya is a recognizable Glass Cannon, Branded and Burn are ailments he can apply on his own, making his damage increase exponentially thanks to Branded effects, LB2 and to an extent LB3. He is part support since Branded effects don't just apply for him, but for other allies as well, he also has a small nice Blessing bonus for his party, nothing to overlook. Like other Fire characters, his glaring weakness is Water and he has no way to reduce damage taken. His 3☆ version features no Attack Up buff, but either version works nicely if you can fix that up for 3☆ through proper support. He becomes especially powerful under Barrage, his damage suffers for a moment before it nukes away his current victims, it’s perhaps the easiest way to break him and approach his skills to the fullest.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon

Gameplay role:

Pros

+ Uniquely high damage output, relying more on having Branded and occasionally Burn on enemies than self-buffs like most others.

+ Default Branded bolsters his and his allies’ damage, especially for him thanks to LB2.

+ Charge allows him to feasibly apply Burn to fully exploit LB3.

+ Features a nice self-buff just by attacking (5☆ only), which can easily stack with other common offensive buffs.

Cons

- Burn as an ailment is pretty bad, he can only get it through Charge in terms to exploit LB3.

- Water weakness with no way to get around it, requiring defensive buff assistance to be any durable.

- Despite great effect range, LB1 has a so-so proc rate, there’s other units who offer better benefits by moving.

- Craves to proc Branded if he wants to keep his damage steady, especially as 3☆, otherwise, his damage will suffer.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngFire element icon.pngThrust weapon icon.png 5511 7380 4654 6392 2559 3516 5119 7031
Icon frame rarity 5.pngFire element icon.pngThrust weapon icon.png 7103 8913 5719 7405 3145 4072 12582 16290


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Zabaniyya
【Debuffer】

Zabaniyya
【Moveslut, CP Battery】

Zabaniyya
【Healer, Tank】

Zabaniyya
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples