Difference between revisions of "Xolotl/Strategy"
(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Xolotl strategy guide. For the standard Xolotl page, click here.)'' ==Overview== ''Adapted...") |
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==Overview== | ==Overview== | ||
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.'' | ||
{{Transient icon|Xolotl}} has a bit of everything, passive healing through Regen for his frontline allies, Tenacity to be tankier given his frontline nature and thanks to LB2, he can make anyone behind him be protected from any sort of damage and let them exploit “when damaged” skills very well (if they have any of these) he even gets some power-up momentum every level start with LB3, which can be approached for both his great range and his Charge, which (strangely enough) is Strike, a bit unorthodox compared to how he usually performs, but with a good power-up and a clean hit, can give a potentially good buff depending on circumstances and possibly KO the victim. Keep him away from Fire, he only has Tenacity to be anything beyond standardly durable, and he needs that durability to keep LB2 going and be the ultimate bodyguard he wishes to be. | {{Transient icon|Xolotl}} has a bit of everything, passive healing through Regen for his frontline allies, Tenacity to be tankier given his frontline nature and thanks to LB2, he can make anyone behind him be protected from any sort of damage and let them exploit “when damaged” skills very well (if they have any of these) he even gets some power-up momentum every level start with LB3, which can be approached for both his great range and his Charge, which (strangely enough) is Strike, a bit unorthodox compared to how he usually performs, but with a good power-up and a clean hit, can give a potentially good buff depending on circumstances and possibly KO the victim. Keep him away from Fire, he only has Tenacity to be anything beyond standardly durable, and he needs that durability to keep LB2 going and be the ultimate bodyguard he wishes to be. | ||
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==Highlights== | ==Highlights== | ||
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.'' | ||
'''Class:''' Healer, Defensive Support, Bruiser | '''Class:''' Healer, Defensive Support, Bruiser |
Revision as of 04:42, 24 April 2019
NOTE: This page currently under construction.
(This page is for Xolotl strategy guide. For the standard Xolotl page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Xolotl has a bit of everything, passive healing through Regen for his frontline allies, Tenacity to be tankier given his frontline nature and thanks to LB2, he can make anyone behind him be protected from any sort of damage and let them exploit “when damaged” skills very well (if they have any of these) he even gets some power-up momentum every level start with LB3, which can be approached for both his great range and his Charge, which (strangely enough) is Strike, a bit unorthodox compared to how he usually performs, but with a good power-up and a clean hit, can give a potentially good buff depending on circumstances and possibly KO the victim. Keep him away from Fire, he only has Tenacity to be anything beyond standardly durable, and he needs that durability to keep LB2 going and be the ultimate bodyguard he wishes to be.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Healer, Defensive Support, Bruiser
Gameplay Role:
Pros
+ Default Regeneration is fantastic as a passive heal for his allies to approach, being almost on demand as well.
+ Traditional increased durability through LB1 Tenacity on demand.
+ LB2 is amazing to protect his backline allies, dramatically reducing the damage they take thanks to Evasion.
+ LB3 Attack Up bolsters his damage very well, which also extends to his Charge.
Cons
- Default doesn’t apply to him, and needs good positioning to get the most of it.
- Demands being under Tenacity in order to take the hits for his allies to approach LB2.
- Charge is tricky to work with, first its attack range being a bit difficult to work with, and its effect can be anywhere from amazing to underwhelming.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
7586 | 9756 | 2555 | 3945 | 1150 | 1775 | 5109 | 7889 | |
8418 | 10546 | 3059 | 4481 | 1377 | 2016 | 9178 | 13443 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Xolotl 【Debuffer】 |
Xolotl 【Moveslut, CP Battery】 |
Xolotl 【Healer, Tank】 |
Xolotl 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.