Difference between revisions of "Checklist:Plans for 2018"
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!Feature/Change | !Feature/Change | ||
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| | |✅ | ||
| | |Feature implemented, and seems to work as advertised, but we need to wait for next dailies to see if there are daily objectives or not. | ||
|A new daily objectives/missions, rewarding items, such as {{Item|Stamina Drink}}s, {{Item|Stone}}, and [[Limit Break]] materials, for tasks like clearing specific quests, leveling units to a certain point, and such (similar to Animal Crossing Pocket Camp's timed and stretch goals). | |A new daily objectives/missions, rewarding items, such as {{Item|Stamina Drink}}s, {{Item|Stone}}, and [[Limit Break]] materials, for tasks like clearing specific quests, leveling units to a certain point, and such (similar to Animal Crossing Pocket Camp's timed and stretch goals). | ||
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Revision as of 17:03, 9 April 2018
Status | Implementation | Feature/Change |
---|---|---|
✅ | Feature implemented, and seems to work as advertised, but we need to wait for next dailies to see if there are daily objectives or not. | A new daily objectives/missions, rewarding items, such as Stamina Drinks, Transient Stone, and Limit Break materials, for tasks like clearing specific quests, leveling units to a certain point, and such (similar to Animal Crossing Pocket Camp's timed and stretch goals). |
❌ | Changes to stamina, going to 1 stamina per 8 minutes (instead of 10), as well as stamina overfilling above the cap when ranked up (similar to how stamina overflows when consuming Stamina Drinks. | |
❌ | Skill Strengthening Quests to make specific skills better, be it through activation chances or effects. LW is planning on implementing this for eight to ten skills, including Castaway and Protector. | |
❌ | Harder quests containing bosses from Main Quest chapters 2 through 4 that will give special rewards. | |
❓ | This was, while not playing a huge role in, featured during the Valentine Jail! event. | Additionally, new quests involving gimmicks, such as relations between units, are expected. |
❓ | This is a kind of blanket statement, as they already implemented using skins in battle. | Expanding the implementations of companion skins |
❌ | Separate from team formations, a feature will be added to set units for each attribute for support. | |
❌ | Expansion of My Guild features such as playing BGMs and allowing units to be scaled up or down. | |
✅ | Added element symbols alongside in-battle portraits. | Other QoL changes to make the battle screen easier to read, making discerning attribute units not just by color. |
✅ | A large amount of the game is translated (the quality is questionable, but still an immense help to new players). | Translation of Main Quests up to Chapter 5 in English and Chinese (both simplified and traditional). |
❌ | 「Summopedia vol.1」 will contain illustrations of characters and settings/stories that have and have yet to appear in-game. Whether this is a physical release (such as a manga) or a digital release isn't clear. |