Difference between revisions of "Chernobog/Strategy"
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==Stats and Seed Usage== | ==Stats and Seed Usage== | ||
{{Transient stat table|Chernobog}} | |||
Example description | Example description |
Latest revision as of 11:36, 7 February 2020
NOTE: This page currently under construction.
(This page is for Chernobog strategy guide. For the standard Chernobog page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
On the go, you see Chernobog slaps 3 ailments on his targets very easily, being Freeze, Intimidate and Curse, the former helps his and his party’s damage very well, the latter helps mitigating incoming damage and let him frontline against most others without much difficulties, while Intimidate serves as a partial setup thanks to nullified movement, which can cripple certain units considerably. He also gets KO insurance through Guts in case things get tricky, and his element helps with hitting considerably hard without having to worry about other elements. Even so, he’s an absolute frontliner and benefits from hitting whatever he can, so it’s important to keep him on the offense and help him through either offensive or defensive buffs, he works very well with either given his damage comes mostly out of Freeze and he doesn’t need to be worried about since he does everything simply by hitting enemies.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Bruiser
Gameplay Role:
Pros
+ Default Guts serves as a good KO insurance against the odds.
+ Applies Freeze just by attacking through LB1, which serves as a great damage-increase ailment that he and his party easily approaches.
+ LB2 Intimidated and LB3 Curse locks enemies on their position and reduces their damage dealt, which proves a fantastic setup for your allies.
+ Charge allows Lord of Eternal Darkness special damage increase to be approached, with Omen being a tremendous DoT ailment by itself.
Cons
- Naturally has no way to reduce incoming damage, relying on applying Curse to his targets in order to be durable past Guts insurance.
- LB2, while serving well as a setup tool, can prove slightly inefficient if not pulled off properly, with it lasting far less than Fear does, which has very similar effects.
- Relies on Freeze to hit considerably harder and Omen to approach his special damage, which is only approached thanks to Charge.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
5588 | 7469 | 4339 | 6024 | 4339 | 6024 | 8677 | 12048 | |
7455 | 9317 | 5378 | 7018 | 2420 | 3158 | 9681 | 12633 | |
7418 | 9267 | 5262 | 6902 | 1368 | 1795 | 9471 | 12424 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Chernobog 【Debuffer】 |
Chernobog 【Moveslut, CP Battery】 |
Chernobog 【Healer, Tank】 |
Chernobog 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.