Difference between revisions of "Ahab/Strategy"
(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Ahab strategy guide. For the standard Ahab page, click here.)'' ==Overview== ''Adapted with...") |
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==Overview== | ==Overview== | ||
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.'' | ||
{{Transient icon|Ahab}} is an unassuming glass cannon at first because of Rage which LB2 helps patching up, his supporting comes mainly from LB3, a fantastic skill with a considerably high proc rate that can fuel your allies CP and give them a great offensive buff, both Rage and LB3’s buff apply to your Charge, which becomes a potentially strong nuke that also Binds, two very welcome aspects. His downsides fall in Default being very situational and under Rage he is much less durable, having to rely on Tenacity to become standardly durable again, and even then he still takes getting hit for Rage to trigger. | {{Transient icon|Ahab}} is an unassuming glass cannon at first because of Rage which LB2 helps patching up, his supporting comes mainly from LB3, a fantastic skill with a considerably high proc rate that can fuel your allies CP and give them a great offensive buff, both Rage and LB3’s buff apply to your Charge, which becomes a potentially strong nuke that also Binds, two very welcome aspects. His downsides fall in Default being very situational and under Rage he is much less durable, having to rely on Tenacity to become standardly durable again, and even then he still takes getting hit for Rage to trigger. | ||
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==Highlights== | ==Highlights== | ||
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.'' | ||
'''Class:''' Bruiser, Offensive Support | '''Class:''' Bruiser, Offensive Support | ||
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | '''This section consists of user-submitted builds that may not necessarily be viable for high level quests.''' | ||
===Arbitrary Team Name | ===Arbitrary Team Name=== | ||
{| class="mw-collapsible wikitable" style="text-align: center" | {| class="mw-collapsible wikitable" style="text-align: center" | ||
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|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】 | |style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】 | ||
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】 | |style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】 | ||
|- | |||
! colspan="6" | Cost: ≥X | |||
|} | |} | ||
Latest revision as of 04:01, 24 April 2019
NOTE: This page currently under construction.
(This page is for Ahab strategy guide. For the standard Ahab page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Ahab is an unassuming glass cannon at first because of Rage which LB2 helps patching up, his supporting comes mainly from LB3, a fantastic skill with a considerably high proc rate that can fuel your allies CP and give them a great offensive buff, both Rage and LB3’s buff apply to your Charge, which becomes a potentially strong nuke that also Binds, two very welcome aspects. His downsides fall in Default being very situational and under Rage he is much less durable, having to rely on Tenacity to become standardly durable again, and even then he still takes getting hit for Rage to trigger.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Bruiser, Offensive Support
Gameplay role:
Pros
+ LB1 can amplify his damage nicely and easily stacks with almost any other offensive buff.
+ Traditional Tenacity on demand through LB2, which helps patching up LB1 downsides.
+ LB3 is fantastic to bolster his already good damage potential and his allies’, as well as turning him into a pretty good CP battery.
+ Charge can boast of fantastic damage and while Bind won’t have much damage reduction attached to it because of scaling, it will still deny skillcasting.
Cons
- Default is generally useless.
- LB1 makes his durability terrible, requiring LB2 to patch it up, making it kind of an obligation to have it up for him to endure.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6244 | 8222 | 3722 | 5307 | 1675 | 2388 | 3350 | 4776 | |
7764 | 9650 | 5138 | 6756 | 2312 | 3040 | 9249 | 12160 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Ahab 【Debuffer】 |
Ahab 【Moveslut, CP Battery】 |
Ahab 【Healer, Tank】 |
Ahab 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.