Difference between revisions of "Template:Skill description"
SurtrFan8511 (talk | contribs) (Rip range pages lmao) |
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<includeonly><onlyinclude>{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|}}{{#vardefine:potency min|{{{mult|0}}}}}{{#vardefine:potency max|{{{mult_max|0}}}}} | <includeonly><onlyinclude>{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|}}{{#vardefine:potency min|{{{mult|0}}}}}{{#vardefine:potency max|{{{mult_max|0}}}}} | ||
}}<!--specifying targets-->{{#vardefine:target|{{Skill targets|self={{{target_self|0}}}|team={{{target_my_team|0}}}|enemy={{{target_enemy|0}}}}}{{#ifeq:{{{distance|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}}|0 0 0 0||{{spaces|1}}}}{{#if:{{{override range|}}}|{{{override range}}}|{{Skill range|{{{distance|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}} {{{is_square|0}}}}}}} | }}<!--specifying targets-->{{#vardefine:target|{{Skill targets|self={{{target_self|0}}}|team={{{target_my_team|0}}}|enemy={{{target_enemy|0}}}}}{{#ifeq:{{{distance|0}}} {{{distance_h|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}}|0 0 0 0 0||{{spaces|1}}}}{{#if:{{{override range|}}}|{{{override range}}}|{{Skill range|{{{distance|0}}} {{{distance_h|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}} {{{is_square|0}}}}}}} | ||
}}{{#vardefine:desc|<!--apply status-->{{#ifeq:{{{target_self|0}}} {{{target_my_team|0}}} {{{target_enemy|0}}}|0 0 0||{{#ifeq:{{{add_status_id|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|Apply {{Status name|id={{{add_status_id}}}}};{{#var:effect tags}}}} | }}{{#vardefine:desc|<!--apply status-->{{#ifeq:{{{target_self|0}}} {{{target_my_team|0}}} {{{target_enemy|0}}}|0 0 0||{{#ifeq:{{{add_status_id|0}}}|0||{{#if:{{#var:skill page|}}|{{#vardefine:effect tags|Apply {{Status name|id={{{add_status_id}}}}};{{#var:effect tags}}}} | ||
}}Apply {{Status|id={{{add_status_id|}}}}} to {{#var:target}}{{#ifeq:{{#var:skill page|false}}|true|[[Category:Skill that uses {{Status name|id={{{add_status_id|}}}}}]]}}{{#vardefine:effect present|true}} | }}Apply {{Status|id={{{add_status_id|}}}}} to {{#var:target}}{{#ifeq:{{#var:skill page|false}}|true|[[Category:Skill that uses {{Status name|id={{{add_status_id|}}}}}]]}}{{#vardefine:effect present|true}} | ||
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{{{target_enemy|0}}}|0||enemies}}|+sep=; | {{{target_enemy|0}}}|0||enemies}}|+sep=; | ||
| Has trigger timing ID = {{{timing|0}}} | | Has trigger timing ID = {{{timing|0}}} | ||
| Has range = {{{distance|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}} {{{is_square|0}}} | | Has range = {{{distance|0}}} {{{distance_h|0}}} {{{range_h|0}}} {{{range_v|0}}} {{{range_d|0}}} {{{is_square|0}}} | ||
| Has turn interval = {{{turn_interval|0}}} {{{turn_interval_surplus|0}}} {{{turn_interval_is_total_turn|0}}} | | Has turn interval = {{{turn_interval|0}}} {{{turn_interval_surplus|0}}} {{{turn_interval_is_total_turn|0}}} | ||
}}|}}{{#vardefine:effect present|}}{{#var:desc}}<!--TODO: | }}|}}{{#vardefine:effect present|}}{{#var:desc}}<!--TODO: |
Revision as of 22:05, 13 August 2021
Description
This template generates a skill description based on the ingame variables. Variables with a lacking parameter get replaced with 0. Additionally, it also creates a categorization subobject if called on skill infobox pages. This subobject is later used in Template:Skill list and Template:Skill list table.
Usage
It is not recommended to directly invoke this template. Instead, use{{#masterdata:SkillDesctiption|<id>|effect=<effect>}}
Where <id> is ID of the skill, <effect> is ID of the skill effect. Refer to Template:Skill bundle to see full skill desriptions.
Beside arguments that match ingame variables, there are following arguments:
- override range - replace the skill range with a custom string (like the one from Template:Skill range combo).
Variables
- short description - undeclare this variable before directly calling this template to force long skill descriptions for every skill effect.
Usage examples
{{Skill description |timing=19 |target_my_team=1 |range_h=99 |range_v=99 |range_d=99 |is_square=1 |mult=100 |mult_max=100 |add_status_id=49 |turn_interval=1 |turn_interval_is_total_turn=1 }}
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies on the entire board
{{Skill description |timing=18 |target_self=1 |rate_2_use=50 |mult=100 |mult_max=100 |add_status_id=49 |turn_interval=1 |turn_interval_surplus=1 |turn_interval_is_total_turn=1 }}
(Total turns 2, 3, 4...) Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self
{{Skill description |timing=1 |target_self=1 |rate_2_use=100 |mult=100 |mult_max=100 |regist_knockback=99 |turn_interval=1 |turn_interval_is_total_turn=1 }}
Resists forced backward movement
{{Skill description |timing=17 |target_self=1 |rate_2_use=100 |mult=100 |mult_max=100 |add_money=5 |max_add_money=5 |turn_interval=1 |turn_interval_is_total_turn=1 |support_ok=1 }}
Additional Coin (+5%)
{{Skill description |timing=7 |target_enemy=1 |rate_2_use=50 |mult=100 |mult_max=100 |knockback=-1 |turn_interval=1 |turn_interval_is_total_turn=1 }}
Attract hit units by 1 square
{{Skill description |skill_id=691 |effect_serial_id=1 |timing=8 |target_enemy=1 |rate_2_use=100 |mult=150 |mult_max=150 |add_status_id=19 |anti_status_id=19 |turn_interval=1 |turn_interval_is_total_turn=1}}
Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units + Deal 1.5x damage to Countdown-10000~-20000HP/turn for 2 turns (Debuff)-affected enemies
(Server Error 😔) Apply Skill LockCannot activate skills for 5 turns. (Debuff) to self, hit units and alliesThe following range only applies to this group of transients
The above documentation is transcluded from Template:Skill description/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |