Difference between revisions of "Marduk/Strategy"
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Latest revision as of 20:17, 9 August 2021
NOTE: This page currently under construction.
(This page is for Marduk strategy guide. For the standard Marduk page, click here.)
Overview
Marduk
Marduk and his dragon Mushussu are a prime example of a solid unit that can fit into any team composition, and they can impressively do this with just two skills. His Default allows him to do respectable damage and to fully exploit his potent LB1, which can Skill LockCannot activate skills for 5 turns. (Debuff) enemies in a massive area provided nothing stands in front of him. Then his LB2 provides good team support with a bit of healing and softening enemy attacks, while also charging his CS so he may renew his barrage even past the early phase. His LB3 should be considered a bonus, but unlike older skills utilizing this activation timing, Marduk's matches the price of losing such a valuable unit, likely to ensure his team can prevail. In general, a well-rounded unit that provides some of everything a team may need.
Highlights
Marduk
Class: Mixed Support, Glass Cannon
Gameplay Role: Debuffer, Damage Dealer
Pros
+ Long range and solid proc rates ensures he can always reliably activate his skills.
+ Good damage even at snipe range, only a single external buff can allow him to deal lethal hits.
+ Provides an excellent mix of offensive and defensive team support with a bit of healing added in.
+ Will severely punish enemies should he fall, allowing his team to avenge him.
+ CS allows him to shrug off any debuffs as well as renew his barrage past the early phase.
Cons
- A sort of jack of all trades, does not excel at any particular field.
- Can fall off some after ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) expires, needing his CS to renew or or an external source such as Wakan Tanka.
- His LB1 is reliant on enemy positioning, wherein he will not always be able to get a clear empty shot even with Combo.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | (Effective) HP | Base ATK | ATK per square | CS ATK per square (SALV1) | ||||
---|---|---|---|---|---|---|---|---|
Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | Unseeded | Seeded | |
6200 | 8200 | 3672 | 5243 | 955 | 1363 | 1909 | 2726 | |
6955 | 8942 | 4237 | 5811 | 1102 | 1511 | 3305 | 4532 | |
6020 | 7881 | 5172 | 6872 | 1448 | 1924 | 6982 | 9277 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Marduk 【Debuffer】 |
Marduk 【Moveslut, CP Battery】 |
Marduk 【Healer, Tank】 |
Marduk 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.