Difference between revisions of "Gullinbursti/Strategy"
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''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.'' | ''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.'' | ||
With a new year comes a new unit, and he has many things fit for what he wants to do and does it very well. Taking his element aside and that his 3☆ has very little use, {{Transient icon|Gullinbursti}} has at least one form of damage increase in all of his skills, Charge included, this makes room for a very straightforward and efficient damage potential, set back mostly by situationality that can be avoided by smart play. He also offers good offensive support thanks to | With a new year comes a new unit, and he has many things fit for what he wants to do and does it very well. Taking his element aside and that his 3☆ has very little use, {{Transient icon|Gullinbursti}} has at least one form of damage increase in all of his skills, Charge included, this makes room for a very straightforward and efficient damage potential, set back mostly by situationality that can be avoided by smart play. He also offers good offensive support thanks to Break and Vigor, the latter being a fairly rare offensive buff that many can approach. His few yet glaring setbacks are his self-Paralysis through the nuking Charge, which procs his Default but also leaves him immobile and greatly cuts his damage as well as the fact that his element tends to be a hindrance to damage-oriented characters, him being the most focused on that area so far doesn’t help much. | ||
==Highlights== | ==Highlights== | ||
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+ Despite his element, he has an amazing offensive presence as 4☆ thanks to all his skills boosting his damage in some way. | + Despite his element, he has an amazing offensive presence as 4☆ thanks to all his skills boosting his damage in some way. | ||
+ Has the formerly unseen trait of pushing himself towards the frontlines thanks to his LB2, which conversely also slaps | + Has the formerly unseen trait of pushing himself towards the frontlines thanks to his LB2, which conversely also slaps Break and pushes lines back for oppressive offense if already there. | ||
+ Thanks to his method of obtaining, his Charge benefits from a full scaling as well as damage, blending very well with the rest of his skills. | + Thanks to his method of obtaining, his Charge benefits from a full scaling as well as damage, blending very well with the rest of his skills. |
Latest revision as of 09:27, 23 April 2021
NOTE: This page currently under construction.
(This page is for Gullinbursti strategy guide. For the standard Gullinbursti page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
With a new year comes a new unit, and he has many things fit for what he wants to do and does it very well. Taking his element aside and that his 3☆ has very little use, Gullinbursti has at least one form of damage increase in all of his skills, Charge included, this makes room for a very straightforward and efficient damage potential, set back mostly by situationality that can be avoided by smart play. He also offers good offensive support thanks to Break and Vigor, the latter being a fairly rare offensive buff that many can approach. His few yet glaring setbacks are his self-Paralysis through the nuking Charge, which procs his Default but also leaves him immobile and greatly cuts his damage as well as the fact that his element tends to be a hindrance to damage-oriented characters, him being the most focused on that area so far doesn’t help much.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class:
Gameplay role: Glass Cannon, Offensive Support
Pros
+ Despite his element, he has an amazing offensive presence as 4☆ thanks to all his skills boosting his damage in some way.
+ Has the formerly unseen trait of pushing himself towards the frontlines thanks to his LB2, which conversely also slaps Break and pushes lines back for oppressive offense if already there.
+ Thanks to his method of obtaining, his Charge benefits from a full scaling as well as damage, blending very well with the rest of his skills.
Cons
- His Default has a tricky proc method that his Charge can supplement, but it’s often untimely and otherwise takes ailments to proc, which is inconvenient.
- Charge by itself puts a considerable hindrance with Paralysis, and since it’s encouraged to have it fully scaled, it quickly becomes an urgent issue.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
5277 | 7103 | 3732 | 5313 | 3732 | 5313 | 4105 | 5845 | |
6430 | 8333 | 4814 | 6457 | 2166 | 2906 | 7944 | 10654 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Gullinbursti 【Debuffer】 |
Gullinbursti 【Moveslut, CP Battery】 |
Gullinbursti 【Healer, Tank】 |
Gullinbursti 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.