Difference between revisions of "Marchosias/Strategy"

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==Stats and Seed Usage==
==Stats and Seed Usage==


{| class="wikitable"
{{Transient stat table|Marchosias}}
|-
! Unit !! Max HP (unseeded) !! Max HP (seeded) !! Max ATK (unseeded) !! Max ATK (seeded) !! Max normal ATK per square (unseeded) !! Max normal ATK per square (seeded) !! Max CS ATK per square (unseeded, SALV1) !! Max CS ATK per square (seeded, SALV1)
|-
| {{Transient icon|Marchosias|rarity=3|size=medium|frame=y}} || 6663 || 8724 || 3211 || 4722 || 1445 || 2125 || 2890 || 4249
|-
| {{Transient icon|Marchosias|rarity=4|size=medium|frame=y}} || 7264 || 9274 || 3925 || 5476 || 1766 || 2464 || 5298 || 7392
|}
 


Example description
Example description

Revision as of 11:37, 7 February 2020

NOTE: This page currently under construction.

(This page is for Marchosias strategy guide. For the standard Marchosias page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Marchosias is a tricky form of defensive support+tank due to half of his skills requiring his allies to be behind him, making him a natural, if not the only mandatory frontliner of your party. LB2 needs him to get hit, which is encouraged since he has the good Tenacity damage reduction and on top of this he applies Curse basically always and has LB3 almost on demand through moving. All of that will make for some serious damage reduction for your party if pulled off properly. Don't overextend his tankiness though, he can be overwhelmed by too many hits and his Charge is scarcely usable with ho-hum effects. It’s heavily recommended to slot him with Ranged or Mage characters and/or characters that can help his damage to make him more solid.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Tank, Defensive Support

Gameplay role:

Pros

+ Default Curse through attacking, being a great damage-reduction ailment.

+ LB2 and LB3 both have similar ranges and both apply different defensive buffs, though the difference is LB2 requires getting hit while LB3 has shorter duration and is move-reliant.

+ With all the above points, he has a total of 3 damage-reduction skills, something barely anyone else can boast and in turn making him an exceedingly formidable backline protector.

+ Standard Tenacity on demand, making him more durable.

Cons

- The tricky part about LB2 and LB3 is that it’s to everyone behind him, this might limit viability compared to other characters as well as party compositions.

- Charge isn’t worth noting since he’s nowhere near offensive and Burn is not a good ailment (though it can help Zabaniya).

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit (Effective) HP Base ATK ATK per square CS ATK per square (SALV1)
Unseeded Seeded Unseeded Seeded Unseeded Seeded Unseeded Seeded
Icon frame rarity 3.pngFire element icon.pngSlash weapon icon.png 6663 8724 3211 4722 1445 2125 2890 4249
Icon frame rarity 4.pngFire element icon.pngSlash weapon icon.png 7264 9274 3925 5476 1766 2464 5298 7392


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Marchosias
【Debuffer】

Marchosias
【Moveslut, CP Battery】

Marchosias
【Healer, Tank】

Marchosias
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples