Difference between revisions of "Ziz/Strategy"
(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Ziz strategy guide. For the standard Ziz page, click here.)'' ==Overview== ''Adapted with per...") |
(No difference)
|
Revision as of 20:20, 21 April 2019
NOTE: This page currently under construction.
(This page is for Ziz strategy guide. For the standard Ziz page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Ziz has a clever pun in her name shown through her character, her flavorful design shows fully through how she fully specialized in healing her allies and serving as fantastic CP battery due to the many ways she can do both things, most which need her to be hit but also by attacking. The former point is important to stress out because her archetype really needs some sort of defensive buff to fully operate (just like Maria) and wants to be in a position where she can be hit constantly and affect her allies respectively, but the payoff from both things is quite big. Her Charge only further complements her healing and Guts is there as a failsafe in case she gets hit too hard all of a sudden. Bear in mind that Ziz, just like Maria and Tangaroa can “revive” 0HP allies if any of her enemy damage-induced healing procs, a trait that’s rare but also quite nice to behold.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Healer
Gameplay Role: Wide Healer, Wide CP Battery
Pros
+ A kit completely geared for healing her allies and offering ridiculous amounts of CP to them, with fair effect range to boot.
+ Holds the uncommon yet nice combo of LB2 with Barrage to help fully exploit it (as 4☆).
+ To top it all off, she gets pseudo-spammable Guts as a failsafe plan to keep doing her job.
Cons
- Completely specialized and focused role, you won’t use her for anything else past that, her damage is below usable and less so under Barrage.
- Requires defensive buff support to fully work because her important skills need her to be hit.
- Ideally, only 4☆ really works for superior attack range and having built-in Barrage.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
7416 | 9591 | 2468 | 3861 | 1111 | 1737 | 1382 | 2162 | |
9153 | 11431 | 2039 | 3322 | 571 | 930 | 1713 | 2790 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Ziz 【Debuffer】 |
Ziz 【Moveslut, CP Battery】 |
Ziz 【Healer, Tank】 |
Ziz 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.