Difference between revisions of "Ahab/Strategy"

From Tokyo Afterschool Summoners
Jump to navigation Jump to search
(Created page with " ''NOTE: This page currently under construction.'' ''(This page is for Ahab strategy guide. For the standard Ahab page, click here.)'' ==Overview== ''Adapted with...")
(No difference)

Revision as of 19:23, 6 April 2019

NOTE: This page currently under construction.

(This page is for Ahab strategy guide. For the standard Ahab page, click here.)

Overview

Adapted with permission from Kiraidi's Tier List

Ahab is an unassuming glass cannon at first because of Rage which LB2 helps patching up, his supporting comes mainly from LB3, a fantastic skill with a considerably high proc rate that can fuel your allies CP and give them a great offensive buff, both Rage and LB3’s buff apply to your Charge, which becomes a potentially strong nuke that also Binds, two very welcome aspects. His downsides fall in Default being very situational and under Rage he is much less durable, having to rely on Tenacity to become standardly durable again, and even then he still takes getting hit for Rage to trigger.

Highlights

Adapted with permission from Kiraidi's Tier List

Class: Bruiser, Offensive Support

Gameplay role:

Pros

+ LB1 can amplify his damage nicely and easily stacks with almost any other offensive buff.

+ Traditional Tenacity on demand through LB2, which helps patching up LB1 downsides.

+ LB3 is fantastic to bolster his already good damage potential and his allies’, as well as turning him into a pretty good CP battery.

+ Charge can boast of fantastic damage and while Bind won’t have much damage reduction attached to it because of scaling, it will still deny skillcasting.

Cons

- Default is generally useless.

- LB1 makes his durability terrible, requiring LB2 to patch it up, making it kind of an obligation to have it up for him to endure.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWater element icon.pngShot weapon icon.png 6244 8222 3722 5307 1675 2388 3350 4776
Icon frame rarity 5.pngWater element icon.pngShot weapon icon.png 7764 9650 5138 6756 2312 3040 9249 12160


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name (≥X cost)

Team Details (submitted by UserName)

Ahab
【Debuffer】

Ahab
【Moveslut, CP Battery】

Ahab
【Healer, Tank】

Ahab
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】

Example team function description.

Gameplay examples