Difference between revisions of "Template:Daily Quest Aggregate"

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m (Phase 2 can give 2 proofs, pretty low chance but eh)
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|drops-4=
|drops-4=
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Large}})
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Large}})
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
}}
== {{Weapon:{{{weapon}}}}} Skill Training/Super ==
{{Quest Requirements|stamina=40|coins=0|rank-xp=200|card-xp=803|level=55}}
{{Quest Phase
|enemies-1=Random Enemy (Random/{{Weapon:{{{weapon}}}}})
|enemies-2=Random Enemy (Random/{{Weapon:{{{weapon}}}}})
|enemies-3=Random Enemy (Random/{{Weapon:{{{weapon}}}}})
|enemies-4=Random Enemy (Random/{{Weapon:{{{weapon}}}}})
|drops-1=
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
|drops-2=
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
|drops-3=
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
|drops-4=
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
* {{Weapon:{{{weapon}}}}} {{Item|Skill Up}} ({{Item|Super}})
}}
}}

Revision as of 15:17, 18 December 2017

{{Energy:{{{attribute}}}}} Simulation Battle/Beginner

Level 5
Required Stamina 5
Rank XP Given 10 2 per stamina
Card XP Given 50 10 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (S)
  • {{Energy:{{{attribute}}}}} Boost (M)
Phase 2

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (S)
  • {{Energy:{{{attribute}}}}} Boost (M)
Phase 3

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (S)
  • {{Energy:{{{attribute}}}}} Boost (M)
Phase 4

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (S)
  • {{Energy:{{{attribute}}}}} Boost (M)

{{Energy:{{{attribute}}}}} Simulation Battle/Intermediate

Level 15
Required Stamina 15
Rank XP Given 30 2 per stamina
Card XP Given 200 13.333 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (M)
  • {{Energy:{{{attribute}}}}} Boost (L)
Phase 2

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (M)
  • {{Energy:{{{attribute}}}}} Boost (L)
Phase 3

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (M)
  • {{Energy:{{{attribute}}}}} Boost (L)
Phase 4

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (M)
  • {{Energy:{{{attribute}}}}} Boost (L)

{{Energy:{{{attribute}}}}} Simulation Battle/Advanced

Level 25
Required Stamina 25
Rank XP Given 60 2.4 per stamina
Card XP Given 450 18 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (L)
  • {{Energy:{{{attribute}}}}} Boost (G)
Phase 2

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (L)
  • {{Energy:{{{attribute}}}}} Boost (G)
Phase 3

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (L)
  • {{Energy:{{{attribute}}}}} Boost (G)
Phase 4

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (L)
  • {{Energy:{{{attribute}}}}} Boost (G)

{{Energy:{{{attribute}}}}} Simulated Battle/Super

Level 35
Required Stamina 35
Rank XP Given 105 3 per stamina
Card XP Given 902 25.771 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (L)
  • {{Energy:{{{attribute}}}}} Boost (G)
Phase 2

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (L)
  • {{Energy:{{{attribute}}}}} Boost (G)
Phase 3

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (G)
  • {{Energy:{{{attribute}}}}} Boost (G)
Phase 4

4 {{Energy:{{{attribute}}}}} Enemies

  • {{Energy:{{{attribute}}}}} Boost (G)
  • {{Energy:{{{attribute}}}}} Boost (G)

{{Weapon:{{{weapon}}}}} Skill Training/Beginner

Level 15
Required Stamina 10
Rank XP Given 30 3 per stamina
Card XP Given 120 12 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (S)
  • {{Weapon:{{{weapon}}}}} Soul (S)
Phase 2

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (S)
  • {{Weapon:{{{weapon}}}}} Soul (M)
Phase 3

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (S)
  • {{Weapon:{{{weapon}}}}} Soul (S)
Phase 4

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (S)
  • {{Weapon:{{{weapon}}}}} Soul (M)

{{Weapon:{{{weapon}}}}} Skill Training/Intermediate

Level 35
Required Stamina 20
Rank XP Given 50 2.5 per stamina
Card XP Given 275 13.75 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (M)
  • {{Weapon:{{{weapon}}}}} Soul (M)
Phase 2

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (M)
  • {{Weapon:{{{weapon}}}}} Soul (L)
Phase 3

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (M)
  • {{Weapon:{{{weapon}}}}} Soul (M)
Phase 4

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (M)
  • {{Weapon:{{{weapon}}}}} Soul (L)

{{Weapon:{{{weapon}}}}} Skill Training/Advanced

Level 45
Required Stamina 30
Rank XP Given 120 4 per stamina
Card XP Given 503 16.767 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (L)
  • {{Weapon:{{{weapon}}}}} Soul (L)
Phase 2

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (L)
  • {{Weapon:{{{weapon}}}}} Soul (G)
Phase 3

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (L)
  • {{Weapon:{{{weapon}}}}} Soul (L)
Phase 4

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (L)
  • {{Weapon:{{{weapon}}}}} Soul (G)

{{Weapon:{{{weapon}}}}} Skill Training/Super

Level 55
Required Stamina 40
Rank XP Given 200 5 per stamina
Card XP Given 803 20.075 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (G)
  • {{Weapon:{{{weapon}}}}} Soul (G)
Phase 2

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (G)
  • {{Weapon:{{{weapon}}}}} Soul (G)
Phase 3

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (G)
  • {{Weapon:{{{weapon}}}}} Soul (G)
Phase 4

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Soul (G)
  • {{Weapon:{{{weapon}}}}} Soul (G)

{{Energy:{{{attribute}}}}} Limit Break/Beginner

Level 30
Required Stamina 20
Rank XP Given 40 2 per stamina
Card XP Given 245 12.25 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

4 {{Energy:{{{attribute}}}}} Enemies

Phase 2

4 {{Energy:{{{attribute}}}}} Enemies

Phase 3

4 {{Energy:{{{attribute}}}}} Enemies

Phase 4

4 {{Energy:{{{attribute}}}}} Enemies

{{Energy:{{{attribute}}}}} Limit Break/Intermediate

Level 40
Required Stamina 30
Rank XP Given 70 2.333 per stamina
Card XP Given 435 14.5 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

4 {{Energy:{{{attribute}}}}} Enemies

Phase 2

4 {{Energy:{{{attribute}}}}} Enemies

Phase 3

4 {{Energy:{{{attribute}}}}} Enemies

Phase 4

4 {{Energy:{{{attribute}}}}} Enemies

{{Weapon:{{{weapon}}}}} Limit Break/Skill Training/Intermediate

Level 40
Required Stamina 30
Rank XP Given 75 2.5 per stamina
Card XP Given 435 14.5 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Crest
  • {{Weapon:{{{weapon}}}}} Crest
Phase 2

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

  • {{Weapon:{{{weapon}}}}} Crest
Phase 3

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

Phase 4

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

{{Energy:{{{attribute}}}}} Limit Break/Advanced

Drop rates seem a bit inconsistent, as some runs yields 10 Spell Tokens, while some runs yield a Honor Medallion without God Crystal (Chunk).

Level 50
Required Stamina 40
Rank XP Given 200 5 per stamina
Card XP Given 1022 25.55 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

4 {{Energy:{{{attribute}}}}} Enemies

Phase 2

4 {{Energy:{{{attribute}}}}} Enemies

Phase 3

4 {{Energy:{{{attribute}}}}} Enemies

Phase 4

4 {{Energy:{{{attribute}}}}} Enemies

{{Weapon:{{{weapon}}}}} Limit Break/Skill Training/Advanced

Item drop quantities are unknown due to low drop rates

Level 50
Required Stamina 40
Rank XP Given 200 5 per stamina
Card XP Given 1022 25.55 per stamina
Award Transient Stone x1
Enemies Drops
Phase 1

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

Phase 2

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

Phase 3

Random Enemy (Random/{{Weapon:{{{weapon}}}}})

Phase 4

Random Enemy (Random/{{Weapon:{{{weapon}}}}})