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  • {{#vardefine:status en name|Heal After Buff}} {{#vardefine:status en note|Acquire skill: [After Buff] +150~300 HP to self / 100%}}
    354 bytes (45 words) - 09:12, 25 August 2022
  • | en name = Heal | type = Buff
    1 KB (170 words) - 17:21, 30 August 2020
  • ...at can feed him offensive buffs, he’ll take care of the rest. Bear in mind that 3☆ has Strike range and only adjacent effect and lack of healing in LB3 c ...fantastic LB3, further enhancing his survivability, paired with a sizable heal and CP effects for him and his party.
    3 KB (398 words) - 13:13, 3 February 2020
  • ...ut she can only utilize it by taking damage from enemies, and she can only heal herself at phase start. Though she has a pretty sizable HP pool, it can sti ...ven if she goes down later in the fight, her Gardener skill's Regeneration buff will remain, keeping her allies in fighting shape although she is no longer
    7 KB (1,085 words) - 04:58, 20 May 2020
  • ...nd Choji have their Skill-evolved kits, making Maria a threat for Stigma + Skill Lock when struck and Choji troublesome for perpetual healing, CP, and Nouri ...tly bestowing CP on charge. Despite his HP pool, he is designed to go down after a minimum number of hits, taking 50K damage each time he's struck.
    4 KB (605 words) - 05:02, 5 August 2020
  • ...nding, but if Guts doesn’t proc, he’s done for. Brawn is a fairly uncommon buff, so it easily stacks with more-common offensive buffs, alternatively, it’ ...cleanser/healer/support. He’s a very challenging, strategy-requiring unit that pays off incredibly well if you do it right.
    6 KB (953 words) - 04:41, 24 April 2019
  • ...going to be whatever’s in front, his charge skill is just as good as other heal-per-hit charges too, it quickly adds up with his other healing effects. He ...Fire, he has mediocre durability and welcomes any form of damage-reducing buff and/or ailment, he’s especially good with someone like Garmr, Kamui or Xo
    6 KB (833 words) - 04:42, 24 April 2019
  • '''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of t ...kills that lock a card's abilities (attacking, skill activation, or charge skill activation) are indicated with an X-mark overlaying the card in battle.
    11 KB (1,707 words) - 23:20, 19 May 2021
  • ...on't expect much if anything from him until he gets an upgrade by means of skill evolution. ...vivability by giving {{Status|en name=Guts}} to himself and healing allies after receiving damage, and a passive application of {{Status|en name=Nourishment
    13 KB (2,163 words) - 01:46, 22 April 2021
  • ...rains HP and steals and removes buffs from allies when he moves, something that can be very detrimental to a team, especially for newer players who may not ...In short, a lot of the appeal about Tezcatlipoca's kit comes from the fact that his status effects are less commonly used, which improves his ability to fi
    17 KB (2,699 words) - 23:26, 13 December 2020
  • == Skill Levels == All cards start at skill level 1 and can reach a maximum of 100.
    12 KB (1,870 words) - 08:43, 14 July 2021
  • ...}}, and {{Status|en name=DEF Up}}. Since Cthugha receives +16 CP for every buff, he charges his All-ranged CS extremely fast and can easily wipe the board ...n be a potential issue, one should use Cthugha to tank hits and the notion that he should always be kept from receiving damage is naive and should be dispe
    20 KB (3,176 words) - 04:48, 20 May 2020
  • ...e flaws that his 3☆ card has since he still doesn't provide his own attack buff, so he is unable to inflict much damage without significant help. ...t turn with his regular attacks so he must rely on allies or his CS beyond that.
    15 KB (2,539 words) - 01:42, 10 September 2020
  • ...is Charge for durability and damage (as 5☆ thanks to a nice offensive self-buff). ...e range of his buff steal, powercreeping his original variant's ability to buff steal and still being a relatively unique niche. Finally, Christmas Aegir h
    15 KB (2,382 words) - 04:46, 20 May 2020
  • ...the way, but if it’s anything to go by, he can still be suited in a party that augments his strengths even more. ...with Branded and his LB3, his attack range encourages exploiting his self-heal much more than trying to gear him towards damage, it’s possible though a
    6 KB (928 words) - 10:56, 6 June 2021
  • While Alice used to be a pure Dazzler without much else to offer, her skill evolution added some more niche to her. In addition to expanding her Dazzle ...ity=5|}}, since she herself only has access to two debuffs after the added Skill Lock.
    5 KB (743 words) - 18:36, 16 December 2021
  • ...{{Status|en name=Buff Reversal}} or through his increased damage for each buff the enemy has. Secondly, his ability to apply {{Status|en name=DEF Up}} to ...e=Buff Reversal}} also acts like an additional Weakness if the enemy has a buff, further boosting Bael's ability as an offensive support.
    17 KB (2,715 words) - 04:52, 20 May 2020
  • ...m a protagonist character, they work very well with just about any kind of buff, mix and match and explore your possibilities, it may just prove worthwhile + LB1+ serves well to shrug off most ailments and has a small heal as a bonus, allowing their damage to be unhindered by the likes of Curse or
    5 KB (753 words) - 19:54, 27 June 2019
  • ...icon|Krampus}} serves as a debuff-oriented damage dealer, and he fulfills that role by inflicting {{Status|en name=Curse}} on enemies when he's struck as ...guarantee each Phase. As such, Krampus greatly benefits from status buffs that improve the chances of his skills triggering, such as Concentration, {{Stat
    15 KB (2,373 words) - 05:01, 20 May 2020
  • ...allies by moving, but none of this is particularly remarkable. His Charge Skill is also mediocre in both range and effect, giving his purpose mediocre resu ...buffs on moving is still something to consider. Finally, Valentine Gunzo's skill evolution also gives him {{Status|en name=Glint}} which is a nice touch to
    12 KB (1,979 words) - 04:56, 9 September 2020

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