Difference between revisions of "Skills"

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== Buff and Debuff durations ==
== Buff and Debuff durations ==
'''1. Buffs and debuffs do not have their durations refreshed when applied again.'''  For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 4 turns.  If you were to wait 3 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.<br />
'''1. Buffs and debuffs do not have their durations refreshed when applied again.'''  For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 4 turns.  If you were to wait 3 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.<br />
''' 2. Buff applied to your team on your team count down by 1 at the end of the enemies turn.''' <br />
''' 2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of you turn.''' <br />
For example, if you apply the buff Blessing to an ally, at the end of the enemies turn, Blessing healing effect will apply, and then count down by 1, for 4 turns.  This means Blessing will heal you 4 times, the same as its listed turn duration.<br />
For example, if you apply the buff Blessing to an ally, at the end of the enemies turn, Blessing healing effect will apply, and then count down by 1, for 4 turns.  This means Blessing will heal you 4 times, the same as its listed turn duration.<br />
''' 3. However, debuffs applied to the enemy team count down by 1 at the end of your turn.'''<br />
''' 3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.'''<br />
This means that, in practical terms, each debuff applies to the enemy 1 less turn than what is listed in the chart below.<br />
This means that, in practical terms, each debuff applies to the enemy 1 less turn than what is listed in the chart below.<br />
For example, even though Curse technically lasts "5" turns, it will only reduce the Attack of your enemies for 4 of their attacks, because it instantly counts down from 5 to 4 at the end of your turn.  This is also true for the enemy.  Debuffs on your team will count-down at the end of their turn.<br />
For example, even though Curse technically lasts "5" turns, it will only reduce the Attack of your enemies for 4 of their attacks, because it instantly counts down from 5 to 4 at the end of your turn (assuming you applied Curse to the enemy during your turn).<br />
The reason for this is it allows you and the enemy team to have a debuff-free turn.  Otherwise, debuffs could be applied to you or the enemy team infinitely.   
The reason for this is it allows you and the enemy team to have a debuff-free turn.  Otherwise, debuffs could be applied to you or the enemy team infinitely.   


'''Simply put, buffs and debuffs on your team will always countdown by 1 at the beginning of your turn regardless of whose turn the buff or debuff started.
'''Simply put, buffs and debuffs on your team will always countdown by 1 at the beginning of your turn regardless of whose turn the buff or debuff started.
Buffs and debuffs on the enemy team will always countdown by 1 at the beginning of the Enemy turn.'''
Buffs and debuffs on the enemy team will always countdown by 1 at the beginning of the Enemy turn.'''<br />


Buffs that have an activation timing of Beginning of Phase are applied AFTER buffs have counted down.  <br />


== Buffs ==
== Buffs ==
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