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(apparently michael can skill lock a dead unit waow) |
(i misunderstood the mechanic so this is a mistake, sorry teehee also pls dont break wiki) Tag: Undo |
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<!--Struck triggers--> | <!--Struck triggers--> | ||
<!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation--> | <!--|13| 対ダメージ seems to match timing of |12| ダメージ後 ; may need investigation--> | ||
| 25 | ダメージ時 = {{Tooltip|Before Being Attacked|This unit | | 25 | ダメージ時 = {{Tooltip|Before Being Attacked|This unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.}}{{#vardefine:hit form|hitting}} | ||
| 12 | ダメージ後 = {{Tooltip|When Hit″|This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)}}{{#vardefine:hit form|hitting}} | | 12 | ダメージ後 = {{Tooltip|When Hit″|This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)}}{{#vardefine:hit form|hitting}} | ||
| 13 | 対ダメージ = {{Tooltip|When Hit′|This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}} | | 13 | 対ダメージ = {{Tooltip|When Hit′|This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}} |
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