Difference between revisions of "Sacred Artifact"

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Sacred Artifacts are objects that are primarily used as a medium through which a [[Transient|transient]] or human can display their abilities. They can be used to impose the [[Rule]] with which it is associated with and affect the regular world's laws of nature. The Sacred Artifacts, just like many other mechanics in the Game, only work properly within an enclosed space such as the one created when an App Battle occurs.
'''Sacred Artifacts''' are physical vessels that house and allow the usage of [[Rule]]s.
==Overview==


The Sacred Artifact is usually an object, instrument, weapon, or even body part associated with the being that it was summoned with. For example, the sword Sacred Artifact {{Transient icon|Moritaka}} carries is the Murasame, a special type of sword that the character Inuzuka Shino Moritaka uses in the novel, [[Wikipedia:Nansō_Satomi_Hakkenden|Nansō Satomi Hakkenden]], where the character originated from. With native humans, the Sacred Artifact they carry is often given to them when they summon a transient but they were placed in an unknown space due to the dangers they pose to the game. For example, the tome Sacred Artifact {{Transient icon|Shiro}} uses is the Necronomicon, a book that was created by a follower of [[Yog Sothoth]].
Sacred Artifacts are vessels of supernatural power that hold and impose the [[Rule]] contained within unto others and the world. {{Transient icon|Kurogane}} describes them as a part of their own body. They can conform to the structure of living beings, almost like a living organism and yet not at the same time. They can be seen as a secondary movement device, just behind natural muscles. They can also be seen as a 7th sense. More scientifically, Sacred Artifacts are capable of fully conforming with their owner's physical form.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>9</sup>


== Characteristics ==
However, not everyone can use them as only those who are meant for the Role are allowed to wield them. This can be bypassed through unethical experimentation, as seen with the various genius children {{Transient icon|Isaac}}, {{Transient icon|Bertro}}, {{Transient icon|Curren}}, and {{Transient icon|Duo}}, all of whom were designer babies modified to fit their respective Sacred Artifacts to varying degrees of success.<ref name="ch1">[[Main Quest:Chapter 1|Chapter 1: The Mysterious Transient Student - Encounter]]</ref><sup>1</sup><ref name="ch4">[[Event Quest:Main Quest:Chapter 4 Release Campaign|Chapter 4: Missionaries - Dogma City, Aoyama]]</ref><sup>4</sup><ref name="ch9"></ref><sup>11</sup>
The Sacred Artifact may appear to look like anything that a being may have in possession. The artifacts all vary in shape or form, it can range from weapons such as swords and bows to mundane objects such as a hat, pillow, or book. Some are even incorporated into or are part of a being's body like for example, {{Transient icon|Melusine}}'s Sacred Artifact is her dragon wings or {{Transient icon|Kagutsuchi}}'s artifact is his blood. Some artifacts can even be considered fully alive such as with one of {{Transient icon|Hephaestus}}'s Sacred Artifacts being the automaton Talos.


There is currently no limit to how many Sacred Artifacts a being may possess but the majority of the known beings usually just have one with {{Transient icon|Ebisu}} currently having the most with three (just two if excluding the sail artifact he got in the [[Make Sail]] event).
Sacred Artifacts can be passed down or given to someone else. This is evident with Kurogane's Arm which is heavily implied to be {{Transient icon|Nodens}}'s own Arm Sacred Artifact, given to Kurogane after some sort of accident in Nodens' future (and Kurogane's past) would lead to the loss of Nodens' life and Kurogane's right arm. More simply, this is shown with {{Transient icon|Tangaroa}} who passes on his Staff to the next worthy tribe member.<ref name="tangaroa">{{Transient icon|Tangaroa}} Research File 1</ref>


The artifacts have been described in the story as being composed of Dark Matter, a substance that has the ability to contain rules, memories, and information inside of them. The [[Crafters]] guild have been studying this matter and often use them for experiments that usually involve the artifacts, such as creating or repairing them.
A person can own multiple Sacred Artifacts without limit. This is most notable with {{Transient icon|Beowulf}}, who owns and recklessly breaks many of his treasure sword Sacred Artifacts.<ref name="beowulf">{{Transient icon|Beowulf}} Research File 2</ref>
===Appearance===


=== Rule ===
Sacred Artifacts are diverse and can take many forms. They can be an object such as a {{Transient icon|Protagonist|show name=n}} Sword, a {{Transient icon|Shiro|show name=n}} Book, and a {{Transient icon|Ryota|show name=n}} Chalice; they can be part of the body such as {{Transient icon|Melusine|show name=n}} Wings, an {{Transient icon|Kurogane|show name=n}} Arm, or even one's own {{Transient icon|Ellie|show name=n}} Blood.
The Sacred Artifact is often tied to a particular [[Rule]] with which the artifact itself may act as a medium to release the ability associated with their respective Rules. The tie of the Rule and the artifact is not solid and can be traded for another as seen in the [[Raiders of the Lost Isle]].
===Connection to Rules===


=== Pillars ===
Its true nature is the [[Rule]] it holds inside. Theoretically, if the same Sacred Artifact had its Rule changed, it would not produce the same results as before.<ref name="ch4"></ref><sup>4</sup> A Sacred Artifact is only meant to hold one Rule, but it is possible for it to hold multiple, as clearly seen with the {{Transient icon|Protagonist}}'s Sword. However, attempting to do this would likely lead to it breaking, similar to forcing two blades into one scabbard. In the Protagonist's case, their mind broke, resulting in the loss of their memories.<ref name="ch6">[[Event Quest:Main Quest:Chapter 6 Release Campaign|Chapter 6: Tycoons - Tower of Tyranny]]</ref><sup>22</sup>
Sacred Artifacts, through Dark Matter, can contain the memories and information of the past but due to how the Game functions, the Dark Matter's information is usually wiped clean when a reset occurs. ''Pillars'' are special types of Sacred Artifacts that can retain the memories and information stored in them even after the event of a reset. They are usually separated into two categories, ''Complete Pillars'' are those that can retain '''all''' memories and information inside them while those that retain specific types of memories, usually associated with an event or emotion, but nothing else are called ''Incomplete Pillars''. Examples of Incomplete Pillars are the Sacred Artifacts of {{Transient icon|Surtr}}, whose helm can only keep the memories of anguish; {{Transient icon|Horus}}'s pillar can only retain the memories of betrayal; while {{Transient icon|Azathoth}} can only retain the memories of ends that preced a loop reset.
===Modification===


== Notes ==
Sacred Artifacts are able to be upgraded, modified, and repaired, though only the [[Crafters]] [[guild]] is familiar enough about their nature to do so. As a result, they are seen as Sacred Artifact specialists and take commissions by others to do alterations of any sort.<ref name="ch9"></ref><sup>9</sup>


They're able to modify a Sacred Artifact into a completely new form, enlarge one's Artifact if it exceeding its capacity for memories, and implied to be the guild that installed the limiter on {{Transient icon|Zhurong}}'s Camera to prevent its powers from going out of control again.<ref name="gangstar">[[Event Quest:Holy Night Gangstar| Holy Night Gangstar]]</ref><sup>10</sup> The members of the Crafters have also modified their own Sacred Artifacts into prosthetics that they wear.<ref name="ch9"></ref><sup>9 17</sup>
===Dark Matter===
All Sacred Artifacts are made from Dark Matter, a rare substance that can trap any light, memories, information, and/or faith within in. While all Sacred Artifacts are made up of this substance, only pillars are able to retain its user's memories through loops.<ref name="ch9"></ref><sup>12</sup> If a Sacred Artifact reached its limit on memories contained, then dark matter can be used to upgrade it, making it a larger vessel to properly hold all the memories within.<ref name="ch9"></ref><sup>17</sup>
In its raw form, it's described to be a sphere that swallows light and emits an eerie glow whenever it gives out memories to others.<ref name="ch9"></ref><sup>12</sup>
==Sacred Artifact Owners==
Sacred Artifacts not only hold within them Rules, but the memories of its past owners as well. Its current user can extract these memories.<ref name="ch6"></ref><sup>22</sup>
===Tokyoite Sacred Artifacts===
The App acts as a medium through which a Tokyoite can summon a Sacred Artifact as, being regular humans, they would not have the natural ability to do so. The Sacred Artifacts Tokyoites are able to summon were originally the Sacred Artifacts owned by those known as [[Exceptions]],<ref name="ch3"></ref><sup>13</sup> beings who have been barred from entering Tokyo naturally because of the danger they possess towards the stability of [[the Game]].
Naturally, the memories of the previous owners are contained within. For a Tokyoite, the decades of memories contained may prove to be overwhelming, requiring its user to mentally block out the information overload. If they do not, such as if the user is in a severely weakened state, they risk having the memories flood their mind and overwriting its user. However, its user may choose to fully inherit these memories at the cost of their original personality. According to {{Transient icon|Kotaro}}, only six generations can fit into a single person.<ref name="ch6"></ref><sup>14</sup>
===Transient Sacred Artifacts===
According to {{Transient icon|Surtr}}, Sacred Artifacts are vessels designed to receive the most important a Transient can possess: their memories. If a Transient fulfills their [[Role]] in Tokyo, they vanish and leave behind their Sacred Artifact, their memories. A Tokyoite who had formed a summoning pact with the Transient is able to summon their Sacred Artifacts wherever and whenever they wish.<ref name="ch9"></ref><sup>4</sup>
Just like how a Tokyoite can access the memories held within their summoned Sacred Artifact, Transients can do the same if theirs was owned by someone else in the past. This is shown by worthy members of Tangaroa's tribe inheriting his Staff and thus the memories of the previous Tangaroas.<ref name="tangaroa"></ref>
==Pillars==
''Main article: [[Pillar]]''
Pillars are a type of Sacred Artifact that has the special property of being able to retain its users' memories through loops.
==Incantation==
The Rules held inside Sacred Artifacts can only be brought about by reciting an incantation which is displayed on [[the App]].<ref name="ch4"></ref><sup>4</sup>
The specific format of the incantation is not strict–some characters only state their Role and Rule, some skip that line, others replace the second and third lines with a phrase or simply talk to their opponent before declaring their ultimate move, among other exceptions and personal alterations. Based on this, it is possible that the incantation is often altered within the story to the sake of the narrative as it sees fit. The {{Transient icon|Protagonist}}'s incantation can be seen as the base template that characters can stylize to their liking and what is normally displayed on the App.
<pre style="white-space:pre-wrap; width:35%; border:1px solid lightgrey; background:white; color:black;">
Role of the Wanderer! Rule of Rending!
Engrave mine name unto thee!
Boundless Tail!
</pre>
{| class="mw-collapsible mw-collapsed wikitable"
! scope="row" colspan="2" align=center | '''Character Incantations'''
|-
! scope=col | Name
! scope=col | Incantation
|-
| {{Transient icon|Shiro}} || Role of the Gatekeeper. Rule of...Resurrection.<br>Engrave mine name unto thee and manifest thy might, Cosmic Terror!<ref name="ch2">[[Main Quest:Chapter 3|Chapter 2: Clash of the Sacred Artifacts -Shinjuku Cataclysm-]]</ref><sup>12</sup>
|-
| {{Transient icon|Snow}} || Role of the Vassal! Rule of Trinity!<br>Spin! Whirl! Dance! Course unending through the circle of reincarnation!<br>Soar beyond even the lofty summit of Amne Machin! Here and now the Trinity shall become one!<br>Physical, ethereal, and astral bodies; the trinity unites as one with threefold power.<br>Ashtamangala!<ref name="ch3">[[Main Quest:Chapter 3|Chapter 3: Berserkers - Ikebukuro Colosseum]]</ref><sup>3</sup>
|-
| {{Transient icon|Kengo}} || Role of the Barbarian! Rule of Infinitude!<br>I, Kengo Takabushi, engrave mine name unto thee! Ensircle all...<br>Geant Basher!<ref name="ch3"></ref><sup>13</sup>
|-
| {{Transient icon|Ryota}} || Role of the Paladin! Rule of Abundance!<br>Engrave mine name of Ryota Yakushimaru unto thee! Ultimate Supper!<ref name="ch4">[[Event Quest:Main Quest:Chapter 4 Release Campaign|Chapter 4: Missionaries - Dogma City, Aoyama]]</ref><sup>11</sup>
|-
| {{Transient icon|Licht}} || Engrave mine name of Licht unto thee...<br>Trojan Legacy!<ref name="ch6"></ref><sup>18</sup>
|-
| {{Transient icon|Nodens}} || Role of the Conqueror! Rule of Seizing!<br>We, who grasp the light! We, who seize the light!<br>We, who hold the light and never let it go! Silver Armed Abductor!<ref name="nightglows">[[Event Quest:Nightglows of the Starlit Sky|Nightglows of the Starlit Sky]]</ref><sup>12</sup>
|}
==Notes==
{{Story Terms}}
{{Story Terms}}
{{Comments}}
{{Comments}}
==References==
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