Difference between revisions of "Wanderers"

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barg is the acting guild master, nice
(persona 4)
(barg is the acting guild master, nice)
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Their guild icon shows three cloaked figures huddled beside a makeshift fire at the side of a road, hidden underneath an overpass on the outskirts of buildings.
Their guild icon shows three cloaked figures huddled beside a makeshift fire at the side of a road, hidden underneath an overpass on the outskirts of buildings.


Their [[Guild#Guild Masters|Guild Master]] is unknown.
Their [[Guild#Guild Masters|Guild Master]] is unknown and the acting Guild Master is {{Transient icon|Barguest}} in the event that something happens to the current Guild Master.<ref name="ch14">[[Release Campaign:Main Quest Chapter 14 Prologue|Chapter 14: Entertainers & Rule Makers ~Prelude~ -Alibi of the Urban Legends-]]</ref><sup>16</sup>
==Overview==
==Overview==
===Ideology===


The Wanderers are a rootless guild; they have no ties to any specific spot nor a location they consider their home base. This makes tracking down and attacking them difficult as they are scattered across the city. However, their main activity area is around Arakawa district. <ref name="ch14">[[Release Campaign:Main Quest Chapter 14 Prologue|Chapter 14: Entertainers & Rule Makers ~Prelude~ -Alibi of the Urban Legends-]]</ref><sup>6 15</sup>
The Wanderers are a rootless guild; they have no ties to any specific spot nor a location they consider their home base. However, their main activity area is near Adachi Ward and Arakawa River. Because the Wanderers do not have a home base, communication is of utmost importance to the guild. Regular communication acts as status reports, confirming to the other members that they are at least still alive as long as they are able to talk. If one were to stop responding to messages and calls, it could be seen as a sign that the member is currently in danger. This tight communication is what allows the Wanderers to evade attacks from the Rule Makers despite being physically separated from each other most of the time.<ref name="ch14"></ref><sup>6 15 16</sup>


Similar to how their guild functions, many members of this guild have no permanent home, either because they relocate frequently or because they live on the streets. Many of its members are also [[Transient#Stray Transients|Stray Transients]] with a diverse set of [[Sacred Artifact]]s.<ref name="ch14"></ref><sup>15</sup>
The Wanderers' full ideals are currently unknown, but {{Transient icon|Q'ursha}} states that the Wanderers believe in free will and the choice for any given person to decide what they want for themselves, reflecting their nomadic nature.<ref name="ch14"></ref><sup>6</sup>
===Members===


The Wanderers have a currently unknown connection to the [[Rule Makers]]. Their Arakawa district overlaps with the area under Rule Makers control, leading to numerous conflicts with them. However, many members have been able to evade their pursuits.<ref name="ch14"></ref><sup>15</sup> Q'ursha believes that the Wanderers' ideology does not match the Rule Makers, who believes that an almighty being should lead humanity, while they believe in free will and the choice for any given person to decide what they want for themselves.<ref name="ch14"></ref><sup>6</sup> The guild may also have connections to the {{Transient icon|Simurgh}} Family that operates near the Tokyo Slums of Arakawa,<ref name="simurgh">{{Transient icon|Simurgh}} Research File 1</ref> as they were seen helping out the mafia during the events of [[Event Quest:Holy Night Gangstar| Holy Night Gangstar]].
The Wanderers was formed by a group of people who have no permanent place of residence. While the members seem to be very different from one another, one similarity is that they all those who left their original hometowns or [[World (setting)|worlds]] and could not find a new home in [[Tokyo]] because of the [[Role]] placed on them. This Role is described to guide them, preventing them from losing sight of where they are meant to go while also hiding their tracks behind them.<ref name="ch14"></ref><sup>15 17</sup>
 
Many of its members are [[Transient#Stray Transients|Stray Transients]] with a diverse set of [[Sacred Artifact]]s.<ref name="ch14"></ref><sup>15</sup>
===Affiliations===
 
The Wanderers have a currently unknown connection to the [[Rule Makers]]. Their Arakawa district overlaps with the area under Rule Makers control, leading to numerous conflicts with them. Q'ursha believes that the Wanderers' ideology does not match the Rule Makers, who believes that an almighty being should lead humanity.<ref name="ch14"></ref><sup>6 15</sup>  
 
The guild has connections to the {{Transient icon|Simurgh}} Family that operates near the Tokyo Slums of Arakawa,<ref name="simurgh">{{Transient icon|Simurgh}} Research File 1</ref> as they were seen helping out the mafia during the events of [[Event Quest:Holy Night Gangstar| Holy Night Gangstar]].
 
The Wanderers have joined the Great Guild Alliance alongside other guilds such as the [[Missionaries]], [[Gurus]], and [[Beast Tamers]] among others during Chapter 14 to help find their missing Guild Master.<ref name="ch14"></ref><sup>16</sup>
===Portals===
 
The guild has a unique view on Portals compared to other guilds, though what this entails specifically is unknown. They have at least one Portal in the Rule Makers' area where those that display rebellious tendencies against the Rule Makers are placed.<ref name="ch13">[[Release Campaign:Main Quest Chapter 13 Prologue|Chapter 13]]</ref><sup>33</sup>
==Known Members==
==Known Members==
<onlyinclude>
<onlyinclude>
{{Catalog2
{{Catalog2
|title=【ワンダラーズ】Wanderers
|title=【ワンダラーズ】Wanderers
|{{Team member|Barguest|flavor=Acting Guild Master}}
|{{Team member|Q'ursha}}
|{{Team member|Q'ursha}}
|{{Team member|Barguest}}
|{{Team member|Hermes}}
|{{Team member|Hermes}}
|{{Team member|Hotei}}
|{{Team member|Hotei}}
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