Difference between revisions of "Template:Skill trigger timing"

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| 13 | 対ダメージ  = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}}
| 13 | 対ダメージ  = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker. (Trigger id 13; occurs before trigger id 12)}}{{#vardefine:hit form|hitting}}
<!--Triggers with multipliers-->
<!--Triggers with multipliers-->
| 6 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}}
| 6 | 特攻 | 状態特攻 = {{Tooltip|Attack Modifier|All multipliers stack with each other.}}
| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}}
| 10| 特防 = {{Tooltip|Defense Modifier|All multipliers stack with each other.}}
<!--Triggered before something is applied (resistance)-->
<!--Triggered before something is applied (resistance)-->
| 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all and removes those already present.}}
| 11| 状態異常時 = {{Tooltip|Status Resistance|Triggers directly before receiving any status. Prevents given statuses from being applied at all and removes those already present.}}
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