Difference between revisions of "Template:Skill bundle"

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67 bytes removed ,  01:44, 5 August 2021
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(Oh look a code edit that's not just a typo fix)
Line 27: Line 27:
defining targets again because skill range combo template uses them too early {clown emoji)
defining targets again because skill range combo template uses them too early {clown emoji)
-->{{#vardefine:target|{{Skill targets|self={{{target_self@@@@|0}}}|team={{{target_my_team@@@@|0}}}|enemy={{{target_enemy@@@@|0}}}}}}}<!--end target definition
-->{{#vardefine:target|{{Skill targets|self={{{target_self@@@@|0}}}|team={{{target_my_team@@@@|0}}}|enemy={{{target_enemy@@@@|0}}}}}}}<!--end target definition
-->{{#if:{{#vardefineecho:override range@@@@|{{Skill range combo|{{#var:stack range}}}}}}|<!--DEBUG--><br>@@@@{{#var:override range@@@@}}<br><!--DEBUG END-->{{#arrayprint:stack range id||####|{{#vardefine:show effect####|false}}}}{{#vardefine:show effect@@@@|true}}
-->{{#if:{{#vardefineecho:override range@@@@|{{Skill range combo|{{#var:stack range}}}}}}|{{#arrayprint:stack range id||####|{{#vardefine:show effect####|false}}}}{{#vardefine:show effect@@@@|true}}
}}<!--no effect check-->{{#ifexpr:
}}<!--no effect check-->{{#ifexpr:
({{{target_self@@@@|0}}} = 0 and {{{target_my_team@@@@|0}}} = 0 and {{{target_enemy@@@@|0}}} = 0 and {{{add_status_id@@@@|0}}} != 0) or (
({{{target_self@@@@|0}}} = 0 and {{{target_my_team@@@@|0}}} = 0 and {{{target_enemy@@@@|0}}} = 0 and {{{add_status_id@@@@|0}}} != 0) or (
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