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SurtrFan8511 (talk | contribs) (Oh look a code edit that's not just a typo fix) |
SurtrFan8511 (talk | contribs) |
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defining targets again because skill range combo template uses them too early {clown emoji) | defining targets again because skill range combo template uses them too early {clown emoji) | ||
-->{{#vardefine:target|{{Skill targets|self={{{target_self@@@@|0}}}|team={{{target_my_team@@@@|0}}}|enemy={{{target_enemy@@@@|0}}}}}}}<!--end target definition | -->{{#vardefine:target|{{Skill targets|self={{{target_self@@@@|0}}}|team={{{target_my_team@@@@|0}}}|enemy={{{target_enemy@@@@|0}}}}}}}<!--end target definition | ||
-->{{#if:{{#vardefineecho:override range@@@@|{{Skill range combo|{{#var:stack range}}}}}}| | -->{{#if:{{#vardefineecho:override range@@@@|{{Skill range combo|{{#var:stack range}}}}}}|{{#arrayprint:stack range id||####|{{#vardefine:show effect####|false}}}}{{#vardefine:show effect@@@@|true}} | ||
}}<!--no effect check-->{{#ifexpr: | }}<!--no effect check-->{{#ifexpr: | ||
({{{target_self@@@@|0}}} = 0 and {{{target_my_team@@@@|0}}} = 0 and {{{target_enemy@@@@|0}}} = 0 and {{{add_status_id@@@@|0}}} != 0) or ( | ({{{target_self@@@@|0}}} = 0 and {{{target_my_team@@@@|0}}} = 0 and {{{target_enemy@@@@|0}}} = 0 and {{{add_status_id@@@@|0}}} != 0) or ( |