Difference between revisions of "Ebisu/Strategy"

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''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


{{Transient icon|Ebisu}} comes with a humble, somewhat simple skillset compared to other new units, that is if we overlook his Crit++, which exchanges tremendous power for a low proc rate, goes without saying that he needs Concentration and Insight to have greater chances to use it. The rest of his skills takes him into a potentially fantastic healing unit thanks to the On Attack nature of his skills, hitting 3 enemies nets him a potential total of 1k+ HP healed for his allies (and around half that for himself) and a good chunk of CP for them, which competes quite well with other healers. He also adds spice to it thanks to LB3 Blessing’s bit, it may require him to have a defensive buff if he wants to safely proc it, but compliments his already passive healing quite well. That said, his Charge is sadly not very good and neither is his Default. You can focus on him in two ways, exploiting his On Attack nature with Barrage to double his healing output to tremendous levels or focusing on his Crit++ to make tremendous damage happen while still retaining his healing. It should be noted that 3☆ is essentially better than 4☆, his attack range doesn’t sacrifice as much damage as 4☆ does and he needs to stick close to his allies, making Snipe range pretty redundant (especially the 4-space attract on his Charge, you’ll never see it fully happen). By the way, Band Ifrit gives him immense benefits thanks to Concentration and friendship buff that helps his proc rate, which is especially good for his LB3.
{{Transient icon|Ebisu}} comes with a humble, somewhat simple skillset compared to other new units, that is if we overlook his Crit++, which exchanges tremendous power for a low proc rate, goes without saying that he needs Concentration and Insight to have greater chances to use it. The rest of his skills takes him into a potentially fantastic healing unit thanks to the On Attack nature of his skills, hitting 3 enemies nets him a potential total of 1k+ HP healed for his allies (and around half that for himself) and a good chunk of CP for them, which competes quite well with other healers. He also adds spice to it thanks to LB3 Blessing’s bit, it may require him to have a defensive buff if he wants to safely proc it, but compliments his already passive healing quite well. That said, his Charge is sadly not very good and neither is his Default. You can focus on him in two ways, exploiting his On Attack nature with Combo to double his healing output to tremendous levels or focusing on his Crit++ to make tremendous damage happen while still retaining his healing. It should be noted that 3☆ is essentially better than 4☆, his attack range doesn’t sacrifice as much damage as 4☆ does and he needs to stick close to his allies, making Snipe range pretty redundant (especially the 4-space attract on his Charge, you’ll never see it fully happen). By the way, Band Ifrit gives him immense benefits thanks to Concentration and friendship buff that helps his proc rate, which is especially good for his LB3.


==Highlights==
==Highlights==
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