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| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}} | | 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}} | ||
<!--Triggers with multipliers--> | <!--Triggers with multipliers--> | ||
| | | 6 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}} | ||
| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}} | | 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}} | ||
<!--Triggered before something is applied (resistance)--> | <!--Triggered before something is applied (resistance)--> | ||
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| 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.}} | | 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.}} | ||
<!--Other triggers--> | <!--Other triggers--> | ||
| 6| デメリット| Demerit | Drawback = Drawback | <!--| 6| デメリット| Demerit | Drawback = Drawback--> | ||
| 0| = - | | 0| = - | ||
|#default = {{{1|?}}}<!--[[Template:Skill trigger timing|{{{1|?}}}]]--> | |#default = {{{1|?}}}<!--[[Template:Skill trigger timing|{{{1|?}}}]]--> |