Difference between revisions of "Template:Skill trigger timing"

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| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}}
| 13| 12 | 対ダメージ | ダメージ後 = {{Tooltip|After Being Hit|This unit must have >0HP before being hit. Triggered and applied after damage calculation, after [When Attacking] effects, before [After Attacking] effects from the attacker.}}{{#vardefine:hit form|hitting}}
<!--Triggers with multipliers-->
<!--Triggers with multipliers-->
| 7 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}}
| 6 | 特攻 | 状態特攻 = {{Tooltip|Extra Attack|All multipliers stack with each other.}}
| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}}
| 10| 特防 = {{Tooltip|Extra Defense|All multipliers stack with each other.}}
<!--Triggered before something is applied (resistance)-->
<!--Triggered before something is applied (resistance)-->
Line 35: Line 35:
| 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.}}
| 9| CS発動後 | CS発動後 = {{Tooltip|Any CS Hit|For each unit hit, even if they're at 0HP. Triggered and applied before damage calculation.}}
<!--Other triggers-->
<!--Other triggers-->
| 6| デメリット| Demerit | Drawback = Drawback
<!--| 6| デメリット| Demerit | Drawback = Drawback-->
| 0| = -
| 0| = -
|#default = {{{1|?}}}<!--[[Template:Skill trigger timing|{{{1|?}}}]]-->
|#default = {{{1|?}}}<!--[[Template:Skill trigger timing|{{{1|?}}}]]-->
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