Difference between revisions of "Kagutsuchi/Strategy"

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This category has a lot of potential people, so it's probably easier to note units that aren't reliant on their attacking/missing skills. All-ranged nukers like {{Transient icon|Cthugha|rarity=5}} or {{Transient icon|Balor|rarity=4}} are some easy examples.
This category has a lot of potential people, so it's probably easier to note units that aren't reliant on their attacking/missing skills. All-ranged nukers like {{Transient icon|Cthugha|rarity=5}} or {{Transient icon|Balor|rarity=4}} are some easy examples.
==AR Equipment==
===Jamboree Kagutsuchi===
{{Transient icon|Kagutsuchi|variant=Jamboree}} has a quite a selection of potential ARs to choose from, some with very interesting and powerful effects. {{AR Equipment|en name=A Teacher and Student from Kamata}} allows him to receive a buff every turn start, thus effectively giving him a +24 CP turn start skill. This is a really strong ability as noted before, due its circumvention of CP reduction from status effects like Fear. The second AR which is also interesting is {{AR Equipment|en name=Single Bulls Club}}, which boosts his CP After Buff. Since Jamboree Kagutsuchi is already designed to do that, this AR makes it easier for him to approach his CS and heal the team more frequently and consistently.
Other ARs to consider include CS boosting ARs like {{AR Equipment|en name=Summoners Christmas}} and {{AR Equipment|en name=Ooeyama Onis}}. ARs which give him a buff in some form are also nice, such as {{AR Equipment|en name=Servants Side by Side}}.


==Checks and Counters==
==Checks and Counters==
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