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Target's [[HP]] gets increased, the final value cannot exceed a transient's max HP. | |||
==Statuses== | |||
The following statuses increase HP: | |||
{{#arraydefine:status list|{{#ask: | |||
[[Has availability::Current]] | |||
[[Has status tags::Increase HP]] | |||
|?Has ID|mainlabel=-|headers=hide}}}}{{#arrayprint:status list|,{{spaces|1}}|@@@@|{{Status|id=@@@@}}}} | |||
==Skills== | |||
Due to the growing page size, this page has been split into 3 sections based on targets: | Due to the growing page size, this page has been split into 3 sections based on targets: | ||