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| 1 0 | 2 0 = allies | | 1 0 | 2 0 = allies | ||
| 1 1 = {{#var:hit form|hit}} units and <abbr title="The following range only applies to this group of transients">allies</abbr> | | 1 1 = {{#var:hit form|hit}} units and <abbr title="The following range only applies to this group of transients">allies</abbr> | ||
| 1 2 = | | 1 2 = allies and enemies | ||
| 0 1 = {{#var:hit form|hit}} units | | 0 1 = {{#var:hit form|hit}} units | ||
| 0 2 = enemies | | 0 2 = enemies |