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As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.65x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs. | As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.65x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs. | ||
Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +900-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having | Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +900-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates. | ||
The following table attempts to summarize the previous discussion. Ranges are used to indicate inconsistent procs (<70%). | |||
{| class="wikitable" | |||
! Unit | |||
! Status effects for allies | |||
! ATK multiplier | |||
! DEF multiplier | |||
! HP gain | |||
! CP gain | |||
! Range | |||
! Moveslut | |||
! Flaws | |||
! Notes | |||
|- | |||
| {{Transient icon|Shennong|rarity=4|size=medium|frame=y}} | |||
| {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} | |||
| 3x | |||
| 0.65x | |||
| +500 | |||
| +0 | |||
| Directly adjacent | |||
| Yes | |||
| Needs Poison, removes debuff immunity | |||
| Applies only after first turn of each phase. | |||
|- | |||
| {{Transient icon|Snow|rarity=5|size=medium|frame=y}} | |||
| {{Status|en name=Protection}} | |||
| 1x | |||
| 0.45x | |||
| +500 | |||
| +16 | |||
| One square away | |||
| Yes | |||
| | |||
| | |||
|- | |||
| {{Transient icon|Aizen|rarity=5|size=medium|frame=y}} | |||
| {{Status|en name=Tenacity}}, {{Status|en name=Adamantine}} | |||
| 1x | |||
| 0.20-0.45x | |||
| +500 | |||
| +16 | |||
| Directly adjacent | |||
| Yes | |||
| | |||
| Can {{Status|en name=Bind}} enemies | |||
|- | |||
| {{Transient icon|Surtr|rarity=5|size=medium|frame=y}} | |||
| {{Status|en name=Protection}}, {{Status|en name=DEF Up}} | |||
| 1x | |||
| 0.20-0.45x | |||
| +500 | |||
| +16 | |||
| Cross range | |||
| Yes | |||
| | |||
| | |||
|- | |||
| {{Transient icon|Babalon|rarity=4|variant=Jiangshi|size=medium|frame=y}} | |||
| {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, {{Status|en name=Blessing}}, {{Status|en name=Immobility}} | |||
| 3.6x | |||
| 1x | |||
| +900-1200 | |||
| +17 | |||
| Directly adjacent | |||
| Yes | |||
| Immobilizes teammates | |||
| Effects do not apply to self | |||
|- | |||
| {{Transient icon|Tomte|rarity=4|size=medium|frame=y}} | |||
| {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, {{Status|en name=Blessing}} | |||
| 1.5-3.6x | |||
| 1x | |||
| +1200-1500 | |||
| +0-5 | |||
| Directly adjacent | |||
| No | |||
| None type, inconsistent procs especially for Ardor | |||
| Assumes that Blessing and Nourishment trigger. | |||
|- | |||
| {{Transient icon|Tangaroa|rarity=5|variant=Canaan|size=medium|frame=y}} | |||
| {{Status|en name=Vigor}}, {{Status|en name=Nourishment}}, {{Status|en name=Unction}}, {{Status|en name=Protection}} | |||
| 3.6x | |||
| 0.19-0.425x | |||
| +>1200 | |||
| +0 | |||
| Directly adjacent | |||
| Somewhat | |||
| Needs to be hit, inconsistent procs | |||
| Assumes that first three status effects trigger and are spread. | |||
|} | |||
==Stats and Seed Usage== | ==Stats and Seed Usage== |
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