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==Highlights== | ==Highlights== | ||
===☆3/☆4 Gunzo=== | ===☆3/☆4 Gunzo=== | ||
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'''Class:''' Glass Cannon, Offensive Support | '''Class:''' Glass Cannon, Offensive Support | ||
'''Gameplay role:''' | '''Gameplay role: CP Battery, Damage Dealer''' | ||
'''Pros''' | '''Pros''' | ||
+ | + {{Status|en name=Berserk+}} gives his damage a nice boost and has a long duration | ||
+ | + Can give himself and allies {{Status|en name=Acceleration}} on move for CP | ||
+ {{Star|3}} variant can also give {{Status|en name=Arousal}} | |||
'''Cons''' | '''Cons''' | ||
- Berserk | - Berserk+ worsens his durability, which is a problem in his {{Star|4}} variant which encourages getting hit | ||
- | - CP boost from Acceleration by moving is mediocre compared to other CP batteries | ||
- | - Charge Skill is unremarkable and scales poorly with SALV | ||
===☆5 Valentine Gunzo=== | ===☆5 Valentine Gunzo=== | ||
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'''Class:''' Glass Cannon, Offensive Support | '''Class:''' Glass Cannon, Offensive Support | ||
'''Gameplay role:''' | '''Gameplay role: CP Battery, Damage Dealer''' | ||
'''Pros''' | '''Pros''' | ||
+ | + {{Status|en name=Berserk+}} and {{Status|en name=Vigor}} can make him do decent damage | ||
+ Gives a nice +20 CP and {{Status|en name=Acceleration}} to allies one square away on moving, an excellent range for a CP battery | |||
+ | + Increased vertical movement allows for strategic positioning | ||
+ | + Charge Skill acts as CP battery, leading to potential constant refilling of CP for the entire team | ||
'''Cons''' | '''Cons''' | ||
- Berserk | - Berserk+ worsens durability, Vigor requires being hit | ||
- | - No access to damage mitigation or healing | ||
- Needs to move for CP battery effects outside of CS | |||
==Gameplay Role== | ==Gameplay Role== |
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