Difference between revisions of "Gunzo/Strategy"

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==Highlights==
==Highlights==
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


===☆3/☆4 Gunzo===
===☆3/☆4 Gunzo===
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'''Class:''' Glass Cannon, Offensive Support
'''Class:''' Glass Cannon, Offensive Support


'''Gameplay role:'''  
'''Gameplay role: CP Battery, Damage Dealer'''  


'''Pros'''
'''Pros'''


+ LB2 Berserk helps his damage quite well in exchange of worsened durability, said damage also extending to his Charge.
+ {{Status|en name=Berserk+}} gives his damage a nice boost and has a long duration


+ LB makes him a moderately good CP battery, Accel being a buff that easily stacks with other CP methods.
+ Can give himself and allies {{Status|en name=Acceleration}} on move for CP
 
+ {{Star|3}} variant can also give {{Status|en name=Arousal}}


'''Cons'''
'''Cons'''


- Berserk, with him having no way to patch up its negatives (past Charge, which won’t do much) makes his durability pretty terrible, even more so against Water. This weakness is greatly mitigated by evolving the skill, however.
- Berserk+ worsens his durability, which is a problem in his {{Star|4}} variant which encourages getting hit


- From the above point, it also makes his Default useless since he should be discouraged from being hit at all.
- CP boost from Acceleration by moving is mediocre compared to other CP batteries


- His Charge isn’t anything worth noting past potentially good damage, trivializing his Default and LB1.
- Charge Skill is unremarkable and scales poorly with SALV


===☆5 Valentine Gunzo===
===☆5 Valentine Gunzo===
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'''Class:''' Glass Cannon, Offensive Support
'''Class:''' Glass Cannon, Offensive Support


'''Gameplay role:'''  
'''Gameplay role: CP Battery, Damage Dealer'''  


'''Pros'''
'''Pros'''


+ Default Berserk along with LB2 bolsters his damage considerably, which also applies to his Charge, that by itself is fantastic to fill up his and his allies’ CP.
+ {{Status|en name=Berserk+}} and {{Status|en name=Vigor}} can make him do decent damage
 
+ Gives a nice +20 CP and {{Status|en name=Acceleration}} to allies one square away on moving, an excellent range for a CP battery


+ LB1 Acceleration allows him to reach his fantastic Charge faster.
+ Increased vertical movement allows for strategic positioning


+ LB3 has an amazing effect range as well as applying basically LB1, whose benefits have already been stated.
+ Charge Skill acts as CP battery, leading to potential constant refilling of CP for the entire team


'''Cons'''
'''Cons'''


- Berserk makes his durability pretty terrible, which makes LB2 a bonus that’s generally hard to get.
- Berserk+ worsens durability, Vigor requires being hit


- LB3 may have a fantastic effect range and buff, but it’s gated by a so-so proc rate.
- No access to damage mitigation or healing


- Needs to move for CP battery effects outside of CS


==Gameplay Role==
==Gameplay Role==
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