Difference between revisions of "Card ID"

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2,585 bytes added ,  03:59, 8 December 2019
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(more id ranges for v3 added (WIP))
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'''Card ID''', or simply '''ID''', is a hidden card property that determines the order in which units appear in the Player's card roster when sorting by ID.  
'''Card ID''', or simply '''ID''', is a hidden card property that determines the order in which units appear in the Player's card roster when sorting by ID.  


=ID order structure=
==ID order structure==


The order ID of ☆3, ☆2, and ☆1 obtainable cards roughly coincide with their collective order of availability in the game. Each character has all their cards bundled together with adjacent IDs, in a consistent order: ☆3 card, co-released higher rarity ☆4/☆5 card, and later released card (typically a limited variant, although some are permanent late releases). Each unnamed class of ☆1 and ☆2 cards (mobs) are also grouped together with adjacent IDs, ordered according to the canonical attribute order.  
The order ID of ☆3, ☆2, and ☆1 obtainable cards roughly coincide with their collective order of availability in the game. Each character has all their cards bundled together with adjacent IDs, in a consistent order: ☆3 card, co-released higher rarity ☆4/☆5 card, and later released card (typically a limited variant, although some are permanent late releases). Each unnamed class of ☆1 and ☆2 cards (mobs) are also grouped together with adjacent IDs, ordered according to the canonical attribute order.  
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Below is an overview of which IDs correspond to which cards.
Below is an overview of which IDs correspond to which cards.


{{Catalog2|title=ID structure (range first handled in v1)|columns=2|collapsed=true|align=left
{{Catalog2|title=ID structure (range 100000~26199 first handled in v1)|columns=2|collapsed=true|align=left
|Card ID range|Description
|Card ID range|Description
|100000~99|Early enemy character card data
|100000~99|Early enemy character card data dump
|100100~99|[[Protagonist]]
|100100~99|[[Protagonist]]
|100200~10099|Blank range
|100200~10099|Blank range
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|126100~99|[[Fisher King]]
|126100~99|[[Fisher King]]
}}
}}
{{Catalog2|title=ID structure (range first handled in v2)|columns=2|collapsed=true|align=left
 
{{Catalog2|title=ID structure (range 126200~33099 first handled in v2)|columns=2|collapsed=true|align=left
|Card ID range|Description
|Card ID range|Description
|126200~99|[[Ifrit]]
|126200~99|[[Ifrit]]
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|132900~99|[[Xolotl]]
|132900~99|[[Xolotl]]
|133000~99|[[Tadatomo]]
|133000~99|[[Tadatomo]]
}}
}}


{{Catalog2|title=ID structure (range first handled in v3)|columns=2|collapsed=true|align=left
{{Catalog2|title=ID structure (range 133100~69099 first handled in v3)|columns=2|collapsed=true|align=left
|Card ID range|Description
|Card ID range|Description
|133100~99|[[Volos]]
|133100~99|[[Volos]]
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|158400~99|[[Azathoth]]
|158400~99|[[Azathoth]]
|158500~99|[[Surtr]]
|158500~99|[[Surtr]]
 
|158600~99|[[Barricade]] (Chapter 8)
|158700~99|[[Shadow Giant]]
|158800~99|[[Arc/Enemy]]
|158900~99|[[Azathoth/Enemy]]
|159000~99|[[Surtr/Enemy]]
|159100~99|[[Yog Sothoth]] ([[Chapter 8]])
|159200~99|[[Thor]] (Chapter 8)
|159300~99|[[Fisher King]] (Chapter 8)
|159400~99|[[Yukimura]] (Chapter 8)
|159500~99|[[Witch of Orleans]]
|159600~160099|[[Angel/Enemy|Zombie Angel]] (Chapter 8)
|160100~99|[[Kijimuna/Enemy]]
|160200~99|[[Ophion/Enemy|Unobtainable Ophion]] (unknown usage)
|160300~99|[[Duo/Enemy]] ([[Thursday|World Daily Quests]])
|160400~99|[[Tanngrisnir]]
|160400~99|[[Tanngrisnir]]
 
|160500~99|[[Barricade]] (unknown usage)
|160600~99|Blank range
|160700~99|[[Tanngrisnir/Enemy]]
|160800~99|[[Einherjar/Enemy|Enemy Einherjar]] ([[Battle of the Bells! An Ikebukuro Christmas]])
|160900~99|[[Barricade]] (unknown usage)
|161000~99|[[Valkyrie/Enemy|Enemy Valkyrie]] (Battle of the Bells! An Ikebukuro Christmas)
|161100~99|[[Lucifuge/Enemy]]
|161200~99|[[Gullinbursti]]
|161200~99|[[Gullinbursti]]
 
|161300~99|[[Slime/Enemy|Dust Slime]] ([[Year of the Wildest Boar]])
|161400~99|[[Agyo/Enemy]]
|161500~99|[[Wolf/Enemy|Enemy Fire Wolf]] (unknown usage)
|161600~99|[[Takemaru]]
|161600~99|[[Takemaru]]
 
|161700~99|[[Takemaru/Enemy]]
|161800~99|[[Behemoth]]
|161800~99|[[Behemoth]]
|161900~99|[[Ziz]]
|161900~99|[[Ziz]]
 
|162000~499|[[Dragon/Enemy|Enemy Dragon]] (unknown usage)
|162500~99|[[Sitri/Enemy]]
|162600~99|[[Behemoth/Enemy]]
|162700~99|[[Ziz/Enemy]]
|162800~99|[[Kenta/Enemy]]
|162900~99|[[Babalon/Enemy]]
|163000~99|[[Ebisu/Enemy|Enemy Ebisu]] ([[Valentine's Extravaganza!]])
|163100~99|[[Wakan Tanka/Enemy]]
|163200~99|[[Ebisu/Enemy|Enemy Ebisu]] (Valentine's Extravaganza!)
|163300~99|[[Mineaki]]
|163300~99|[[Mineaki]]
|163400~99|[[Tetsuya]]
|163400~99|[[Tetsuya]]
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|163800~99|[[Ose]]
|163800~99|[[Ose]]
|163900~99|[[Oz]]
|163900~99|[[Oz]]
|164100~99|[[Tsukuyomi]]
|164000~99|[[Tsukuyomi]]
|164200~99|[[Korpokkur]]
|164100~99|[[Korpokkur]]
 
|164200~599|[[Wolf/Enemy|Enemy Wolf]] (unknown usage)
|164600~99|[[Kotaro/Enemy]]
|164700~5199|[[Devil/Enemy|Enemy Devil]] (unknown usage)
|165200~699|[[Angel/Enemy|Enemy Angel]] (unknown usage)
|165700~6199|[[Ninja/Enemy|Enemy Ninja]] (unknown usage)
|166200~599|[[Einherjar/Enemy|Enemy Einherjar]] (unknown usage)
|166600~99|[[Yule/Enemy]]
|166700~99|[[Jambavan/Enemy]]
|166800~99|[[Triton/Enemy]]
|166900~99|[[Jambavan/Enemy|Enemy Jambavan]] ([[Event Quest:Ueno Fluffy Dream Kingdom]])
|167000~99|[[Alp]]
|167000~99|[[Alp]]
 
|167100~99|[[Alp/Enemy]]
|167200~99|[[Leib]]
|167200~99|[[Leib]]
|167300~99|[[Leib/Enemy]]
|167400~899|[[Alchemist]]
|167900~99|[[Alchemist/Enemy|Enemy Infernal Alchemist placeholder]]
|168000~599|[[Alchemist/Enemy|Enemy Alchemist]] (Event Quest:Ueno Fluffy Dream Kingdom)
|168600~99|[[Kuniyoshi]]
|168700~899|Blank range
|168900~99|[[Durga/Enemy|Enemy Durga]] (Event Quest:Ueno Fluffy Dream Kingdom)
|169000~99|Blank range
}}


|167400~899|[[Alchemist]]
{{Catalog2|title=ID structure (range 169100~ first handled in v4)|columns=2|collapsed=true|align=left
|Card ID range|Description
|169100~99|V4 enemy character card dump <!--check if the individual enemy ids are set up in their appropriate pages-->


}}
}}
=Subordinate sorting criterion=
 
==Subordinate sorting criterion==


Card ID is used to deal with ties in sorting by other card properties, since every card has a unique ID. For example, the [[Rarity]] sort uses other card properties, including card ID, to deal with sorting ties. The hierarchy of sorting is as follows: Rarity → [[Attribute]] → [[Weapon type]] → '''Card ID'''.
Card ID is used to deal with ties in sorting by other card properties, since every card has a unique ID. For example, the [[Rarity]] sort uses other card properties, including card ID, to deal with sorting ties. The hierarchy of sorting is as follows: Rarity → [[Attribute]] → [[Weapon type]] → '''Card ID'''.
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