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{{Card properties sidebar}} | |||
'''LV''' or '''Lv''', an abbreviation of '''Level''', is a card property that influences various other aspects of the card. It is a determinant of the card [[HP]] and [[ATK]]. The highest Lv a card can reach is set by its level limit. The limit varies depending on the [[rarity]], the [[limit break]] stage, and the [[seed|Lv seeding]] of the card. | |||
[[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} {{Item|XP star}}s]] | [[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} {{Item|XP star}}s]] | ||
In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them {{Item|XP star}}s. | In order to raise the base level of a companion, either you gain '''Card Exp''' (or simply '''Exp''' or '''XP''', abbreviation for '''Experience''') through battles (slow), or you "feed" them {{Item|XP star}}s. | ||
Matching energies yields a 20% increase in | |||
Matching energies yields a 20% increase in Exp gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains. | |||
Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit. | Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit. | ||
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To maximize the XP gain, the units you wish to level should have the highest LV among your team (excluding the support member). Consider bringing units with the skill [[Mentor]]/[[Mentor+]]: for every unit with this skill, the quest XP increases by 10%. As of version 4.0.1, 5 of 6 possible team members can have this skill (with 4 distinct units {{Transient icon|Ded}}, {{Transient icon|Jinn}}, {{Transient icon|Triton}}, {{Transient icon|Avarga}}; and 1 support). Together, they can increase quest XP gain by 50%. In the previous Dungeon Quest example, this would amount to an equivalent of 37.5 non-matching (or 25 matching) {{Star|4}} {{Item|XP Star}}s in total. | To maximize the XP gain, the units you wish to level should have the highest LV among your team (excluding the support member). Consider bringing units with the skill [[Mentor]]/[[Mentor+]]: for every unit with this skill, the quest XP increases by 10%. As of version 4.0.1, 5 of 6 possible team members can have this skill (with 4 distinct units {{Transient icon|Ded}}, {{Transient icon|Jinn}}, {{Transient icon|Triton}}, {{Transient icon|Avarga}}; and 1 support). Together, they can increase quest XP gain by 50%. In the previous Dungeon Quest example, this would amount to an equivalent of 37.5 non-matching (or 25 matching) {{Star|4}} {{Item|XP Star}}s in total. | ||
= | =Boost Curves= | ||
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random | Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random Exp multipliers being thrown in. Below is a chart detailing the amount of XP each {{Item|XP Star}} yields per rarity. | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
!Star Size | !Star Size | ||
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|70 | |70 | ||
|} | |} | ||
The level limit of a card is also directly increased by the amount the card's character is Lv seeded, given that the card has already reached the maximum limit break stage of 3. For example, a ☆4 card that broke its limit 3 times has a level limit of 65 without any seeding, but with 3 Lv seeds has a level limit of 65 + 4 = 69. | |||
= XP per Level = | = XP per Level = |
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