Difference between revisions of "All"

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[[File:Weapon Spread All.png|frame|right|Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.]]
[[File:Weapon Spread All.png|frame|right|Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.]]


The '''{{Weapon|All}}''' weapon type has also referred been referred to as All-Area. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.  
The '''{{Weapon|All}}''' weapon type has occasionally been translated as All-Area by fans. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.  


=Normal weapon type=
=Normal weapon type=
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