Difference between revisions of "Category:Shot transients"

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=Normal Weapon Type=
=Normal Weapon Type=


Souls and licences match to a unit's normal weapon type.
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type.


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Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Shot. A full list of skills and units that bestow Weapon Change (Shot) can be found {{Cl|Skill that uses Weapon Change (Shot)|here}}.
Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Shot. A full list of skills and units that bestow Weapon Change (Shot) can be found {{Cl|Skill that uses Weapon Change (Shot)|here}}.


=Charge Skill Weapon Type=
=Charge Skill Attack Type=


When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of units whose charge skill activates in Shot type can be found [[Charge Skill (Shot)|here]].
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of units whose charge skill activates in Shot type can be found [[Charge Skill (Shot)|here]].
<!--=AR Limitation=
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a Shot weapon type limitation.-->


[[Category:Transients]]
[[Category:Transients]]
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