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[[File:Icon_weapon_shoot.png|frame|right|Bow and arrow icon representing the Shot weapon.]] | |||
[[File:Weapon Spread Shot.png|frame|right|Yellow indicates the square the ally Shot unit occupies, and red indicates the squares the ally unit will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]] | [[File:Weapon Spread Shot.png|frame|right|Yellow indicates the square the ally Shot unit occupies, and red indicates the squares the ally unit will attack if an enemy occupies them. If no enemy is present in any of these red squares during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]] | ||
{{weapon type|shot}} units apply damage to the three squares directly ahead of them. The damage output is the product unit's ATK and the Shot penalty multiplier (0.45). {{weapon|shot}} souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests. Below is a list of all {{weapon|shot}} transients currently in the game. | The {{weapon type|shot}} weapon is also referred to as Shoot in in in-game files, and has previously been translated as Ranged among fans. Shot units apply damage to the three squares directly ahead of them. The damage output is the product unit's ATK and the Shot penalty multiplier (0.45). {{weapon|shot}} souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests. Below is a list of all {{weapon|shot}} transients currently in the game. | ||
=Normal Weapon Range= | =Normal Weapon Range= |
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