Difference between revisions of "Lv"

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840 bytes added ,  21:36, 1 July 2019
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This means the units with greater LV relative to the other members of the party will receive a larger share of the quest XP.
This means the units with greater LV relative to the other members of the party will receive a larger share of the quest XP.


The XP gain is negligible for most quests. However, the XP from [[Dungeon Quest]]s is non-trivial: for example, the [[Dungeon Quest/Shinjuku|Shinjuku Level 70 Dungeon Quest]] rewards 32000 quest XP, which is the equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s. To maximize the XP gain from these quests, the units you wish to level should have the highest LV among your team (excluding the support member). Consider bringing units with the skill [[Mentor]]/[[Mentor+]]: for every unit with this skill, the quest XP increases by 10%.
The XP gain is negligible for most quests. However, the XP from [[Dungeon Quest]]s is non-trivial: for example, the [[Dungeon Quest/Shinjuku|Shinjuku Level 70 Dungeon Quest]] rewards 32000 quest XP, which is the equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s. Since DP is restored effectively every 24 hours, at 4 AM JST, this amounts to an equivalent of 25 non-matching {{Star|4}} {{Item|XP Star}}s every 24 hours. Compare this with Level 50 {{Star|4}} {{Item|XP Star}}-dropping Daily Quests (e.g. [[Daily Quest:Monday|Aether Spar/Extreme]]), which costs 45 AP and drops an average of 8.32 {{Star|4}} {{Item|XP Star}}s per run, or 33.28 every 24 hours (since stamina recovery is 1AP/min = 180AP/day). 
 
To maximize the XP gain, the units you wish to level should have the highest LV among your team (excluding the support member). Consider bringing units with the skill [[Mentor]]/[[Mentor+]]: for every unit with this skill, the quest XP increases by 10%. As of version 4.0.1, 5 of 6 possible team members can have this skill (with 4 distinct units {{Transient icon|Ded}}, {{Transient icon|Jinn}}, {{Transient icon|Triton}}, {{Transient icon|Avarga}}; and 1 support). Together, they can increase quest XP gain by 50%. In the previous Dungeon Quest example, this would amount to an equivalent of 37.5 non-matching (or 25 matching) {{Star|4}} {{Item|XP Star}}s in total.


=XP Star Curves=
=XP Star Curves=
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