Difference between revisions of "Typhon/Strategy"

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{{Transient icon|Typhon}} is a fairly solid character whose effectiveness lies mostly in vertically larger or wide maps, where his Default and his shoving sees more benefit. His only way of being truly tanky is through LB1 and only after the first hit, burst damage is capable of getting to him and his LB3 heal can be outdone if not under Evasion. You could keep him away from {{Attribute|Wood}} just in case Evasion doesn’t proc and he’ll do a very good job at taking most of the hits if you properly manage his LB1. A particularly fun experiment is to Charge-spam with LB3 and Barrage, it won’t be a fully strong thing, but could be played with for some amusement and more-consistent damage.
{{Transient icon|Typhon}} is a fairly solid character whose effectiveness lies mostly in vertically larger or wide maps, where his Default and his shoving sees more benefit. His only way of being truly tanky is through LB1 and only after the first hit, burst damage is capable of getting to him and his LB3 heal can be outdone if not under Evasion. You could keep him away from {{Attribute|Wood}} just in case Evasion doesn’t proc and he’ll do a very good job at taking most of the hits if you properly manage his LB1. A particularly fun experiment is to Charge-spam with LB3 and Barrage, it won’t be a fully strong thing, but could be played with for some amusement and more-consistent damage.


===☆5 Golden Treasure Ship Typhon===
===☆5 Make Sail Typhon===


Rocking a brand new outfit, skillset and instrument, {{Transient icon|Typhon|rarity=5|variant=Golden Treasure Ship}} comes in with a skill set oriented towards oppressive, offensive disruption through a fairly high rate Charm, which he can spread to a lot of enemies to completely shut them down and deal more damage to them. Like his bandmates, he also comes in with the fantastic addition of Concentration to his allies somewhat on demand which not only helps them offensively but also pushes their proc rates. His self-buff along with hitting stunned enemies makes his damage formidable despite his attack range, and only gets even better through team support. Be mindful of his self-Burn and lack of ways to defend himself if he can’t Charm his foes, he’ll greatly appreciate any form of offensive/defensive buffs and/or Barrage, Insight or Concentration.
Rocking a brand new outfit, skillset and instrument, {{Transient icon|Typhon|rarity=5|variant=Make Sail}} comes in with a skill set oriented towards oppressive, offensive disruption through a fairly high rate Charm, which he can spread to a lot of enemies to completely shut them down and deal more damage to them. Like his bandmates, he also comes in with the fantastic addition of Concentration to his allies somewhat on demand which not only helps them offensively but also pushes their proc rates. His self-buff along with hitting stunned enemies makes his damage formidable despite his attack range, and only gets even better through team support. Be mindful of his self-Burn and lack of ways to defend himself if he can’t Charm his foes, he’ll greatly appreciate any form of offensive/defensive buffs and/or Barrage, Insight or Concentration.


==Highlights==
==Highlights==
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- LB3 is not always optimally approached regardless of the version, it’ll depend on both how many enemies are alive and how many you manage to hit.
- LB3 is not always optimally approached regardless of the version, it’ll depend on both how many enemies are alive and how many you manage to hit.


===☆5 Golden Treasure Ship Typhon===
===☆5 Make Sail Typhon===


'''Class:''' Glass Cannon, Offensive Support
'''Class:''' Glass Cannon, Offensive Support
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| {{Transient icon|Typhon|rarity=4|size=medium|frame=y}} || 6999 || 8964 || 4422 || 6043 || 1238 || 1692 || 3714 || 5076
| {{Transient icon|Typhon|rarity=4|size=medium|frame=y}} || 6999 || 8964 || 4422 || 6043 || 1238 || 1692 || 3714 || 5076
|-
|-
| {{Transient icon|Typhon|rarity=5|variant=Golden Treasure Ship|size=medium|frame=y}} || 7499 || 9368 || 5450 || 7076 || 1526 || 1981 || 2180 || 2830
| {{Transient icon|Typhon|rarity=5|variant=Make Sail|size=medium|frame=y}} || 7499 || 9368 || 5450 || 7076 || 1526 || 1981 || 2180 || 2830
|}
|}


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<br/>{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Flexible】
<br/>{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Flexible】
|{{Transient icon|Gyumao|size=large|rarity=5}}<br/>[[Gyumao]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
|{{Transient icon|Gyumao|size=large|rarity=5}}<br/>[[Gyumao]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
|style='background: Honeydew'|{{Transient icon|Typhon|size=large|variant=Golden Treasure Ship|rarity=5}}<br/>[[Typhon]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
|style='background: Honeydew'|{{Transient icon|Typhon|size=large|variant=Make Sail|rarity=5}}<br/>[[Typhon]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
<br/>{{Transient icon|Gyumao|size=large|rarity=5}}<br/>[[Gyumao]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
<br/>{{Transient icon|Gyumao|size=large|rarity=5}}<br/>[[Gyumao]]<br/>【Damage Dealer, CS Spammer, Damage Buffer】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
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|}
|}


The following assumes {{Companion icon|Licht|rarity=5}}, {{Companion icon|Gyumao|rarity=5}}, and {{Companion icon|Typhon|rarity=5|variant=Golden Treasure Ship}} are all LV70, SLV100, SALV1, and unseeded.  
The following assumes {{Companion icon|Licht|rarity=5}}, {{Companion icon|Gyumao|rarity=5}}, and {{Companion icon|Typhon|rarity=5|variant=Make Sail}} are all LV70, SLV100, SALV1, and unseeded.  


The ordering of the units is critical, as it is important to have Gyumao next to Licht turn 1 in order to optimize the next move for CP boosting. Licht would ideally go first, as explained in the end of section Overview: CP Battery describing Licht's interaction with {{Status_effect|連撃}}. Licht can somewhat reliably boost ≥30CP each turn for one unit in a particular position (Licht in range to attack one enemy, with CP-boosted ally directly on square up), and can even potentially boost ≥60CP for one unit in the Ally CP boost and attack formation (see Overview).
The ordering of the units is critical, as it is important to have Gyumao next to Licht turn 1 in order to optimize the next move for CP boosting. Licht would ideally go first, as explained in the end of section Overview: CP Battery describing Licht's interaction with {{Status_effect|連撃}}. Licht can somewhat reliably boost ≥30CP each turn for one unit in a particular position (Licht in range to attack one enemy, with CP-boosted ally directly on square up), and can even potentially boost ≥60CP for one unit in the Ally CP boost and attack formation (see Overview).
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