Difference between revisions of "Akashic Records"

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== General Information ==
== General Information ==
* Players can receive [[Salomon-kun]] {{Star|1}} upon completing the AR Lesson quest under the Lessons region marker on the main map, and by completing missions related to the [[Main Quest]].
* Players can receive [[Salomon-kun]] {{Star|1}} upon completing the AR Lesson quest under the Lessons region marker on the main map, and by completing missions related to the [[Main Quest]].
* AR Equipment can provide additional effects. These effects may have limitations, may apply to other units, and their strength scale with the Equipment's level.. For example, [[Salomon-kun]] {{Star|1}} supplies an additional 50~100 ATK and HP to the equipped unit.
* AR Equipment can provide additional effects. These effects may have limitations and may apply to other units. For example, [[Salomon-kun]] {{Star|1}} supplies an additional 50~100 ATK and HP to the equipped unit.
* AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID. Like AR Equipment effects, their strength scales like normal skills scale to Skill Level.
* AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID.
* However, AR Equipment may impose a restriction. Currently, the only restriction is against element.
* However, AR Equipment may impose a restriction. Currently, the only restriction is against element.
* Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost.
* Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost.
* Like units, an AR Equipment cannot be used multiple times within the same team.
* Like units, an AR Equipment cannot be used multiple times within the same team.
The following can be presumed until further implementation of this feature (basis is formed from internal game data):
== AR Equipment Level ==
* AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given.
* AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given.
* Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group.
* Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group.
* Similar to skill level, an AR Equipment's level scales the strength of both its effects and skills.
* AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant.
* AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant.
== AR Equipment Level ==
{| class="wikitable" style="float:right;"
{| class="wikitable" style="float:right;"
! Level Group
! Level Group

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