Difference between revisions of "Agyo/Strategy"

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(:dental_plan:)
 
 
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==Overview==
==Overview==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


Fitting to his theme, {{Transient icon|Agyo}} is arguably the best at preventing his allies from being overwhelmed by any kind of ailment thanks to LB3, with an absurdly high proc rate for the trigger method it has, it’s extremely difficult for it not to be up almost every turn he gets to hit something (which is at a greater chance as 3☆ than 4☆ due to his attack range). Past that, Default is useful to remove any remaining ailments from an ally, granted LB3 was used before they were inflicted with more, which in turn helps increase his resilience thanks to Tenacity, LB1 is decent as a defensive momentum to help him and his party momentarily. His Charge should prioritize targets that you know will give you trouble, be it through humongous damage or particularly crippling ailments, it’ll also pack a good raw punch thanks to its potential full scaling. Agyou has little offensive approach past his Charge though and should be considered generally if you want to have the least problems against ailments, which as the game goes, grow bothersome and frequent.
Fitting to his theme, {{Transient icon|Agyo}} is arguably the best at preventing his allies from being overwhelmed by any kind of ailment thanks to LB3, with an absurdly high proc rate for the trigger method it has, it’s extremely difficult for it not to be up almost every turn he gets to hit something (which is at a greater chance as 3☆ than 4☆ due to his attack range). Past that, Default is useful to remove any remaining ailments from an ally, granted LB3 was used before they were inflicted with more, which in turn helps increase his resilience thanks to Tenacity, LB1 is decent as a defensive momentum to help him and his party momentarily. His Charge should prioritize targets that you know will give you trouble, be it through humongous damage or particularly crippling ailments, it’ll also pack a good raw punch thanks to its potential full scaling. Agyou has little offensive approach past his Charge though and should be considered generally if you want to have the least problems against ailments, which as the game goes, grow bothersome and frequent.
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==Highlights==
==Highlights==


''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# Kiraidi's Tier List]
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Highlights is sufficiently modified.''


'''Class:''' Defensive Support, Tank
'''Class:''' Defensive Support, Tank
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name (≥X cost)===
===Arbitrary Team Name===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
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|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one <br/>【Flexible】
|-
! colspan="6" | Cost: ≥X
|}
|}


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