Difference between revisions of "Protagonist/Strategy"

Jump to navigation Jump to search
Line 8: Line 8:
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''
''Adapted with permission from [https://docs.google.com/document/d/1pbHcWTbVyKPGWYgbZnys_fFGH6RSelgq5kfe03O9bkY/edit# the Housamo Gameplay-Based Tier List]. Remove this disclaimer when Overview is sufficiently modified.''


Protag/MC is your very starting unit, the one you create at the beginning and who you’ll stick with for a large part in the game. Curiously enough, they start fairly strong thanks to Default, just like any other character that has it, introduces you to how effective Critical is as a damage buff and grow from there as a form of support thanks to LB2 removing enemy buffs and LB3 removing ailments from allies despite its slightly unorthodox range. LB1 is generally useless, but thanks to the currently growing skill upgrade system, it turns into LB1+, a fantastic skill to let them shrug off most ailments they come across. Another thing to mention, they have no weakness or strengths against any element with their Neutral element, they will hit and be hit with damage at its most base form, which gives them the upper hand when defending themselves. An unique perk they have is that they have no Cost when it comes to parties, you can always, and I mean always fit them in any party and they won't affect the available space, they also gain all of the things they need to get up to LB3 just by going through the story as well. As expected from a protagonist character, they work very well with just about any kind of buff, mix and match and explore your possibilities, it may just prove worthwhile to make parties around them, or a party with them as backup.
{{Transient icon|Protagonist}} is your very starting unit, the one you create at the beginning and who you’ll stick with for a large part in the game. Curiously enough, they start fairly strong thanks to Default, just like any other character that has it, introduces you to how effective Critical is as a damage buff and grow from there as a form of support thanks to LB2 removing enemy buffs and LB3 removing ailments from allies despite its slightly unorthodox range. LB1 is generally useless, but thanks to the currently growing skill upgrade system, it turns into LB1+, a fantastic skill to let them shrug off most ailments they come across. Another thing to mention, they have no weakness or strengths against any element with their Neutral element, they will hit and be hit with damage at its most base form, which gives them the upper hand when defending themselves. An unique perk they have is that they have no Cost when it comes to parties, you can always, and I mean always fit them in any party and they won't affect the available space, they also gain all of the things they need to get up to LB3 just by going through the story as well. As expected from a protagonist character, they work very well with just about any kind of buff, mix and match and explore your possibilities, it may just prove worthwhile to make parties around them, or a party with them as backup.


==Highlights==
==Highlights==
4,387

edits

Navigation menu